Rasagar/Library/PackageCache/com.unity.shadergraph/Documentation~/Lerp-Node.md

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2024-08-26 13:07:20 -07:00
# Lerp Node
## Description
Returns the result of linearly interpolating between input **A** and input **B** by input **T**.
For example, when the value of input **T** is 0 the return value is equal to the value of input **A**, when it is 1 the return value is equal to the value of input **B** and when it is 0.5 the return value is the midpoint of the two inputs **A** and **B**.
## Ports
| Name | Direction | Type | Description |
|:-----|:----------|:---------------|:------------|
| A | Input | Dynamic Vector | First input value |
| B | Input | Dynamic Vector | Second input value |
| T | Input | Dynamic Vector | Time value. Typical range: 0 to 1. Though you can use values outside of this range they may cause unpredictable results. |
| Out | Output | Dynamic Vector | Output value |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
{
Out = lerp(A, B, T);
}
```