forked from BilalY/Rasagar
29 lines
946 B
C#
29 lines
946 B
C#
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using UnityEngine;
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using System.Collections;
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public class FreeCamera : MonoBehaviour {
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public bool freeLookEnabled = false;
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public float lookSpeed = 5f;
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public float moveSpeed = 5f;
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public float sprintSpeed = 50f;
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float m_yaw;
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float m_pitch;
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void Update () {
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if(!freeLookEnabled)
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return;
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m_yaw = (m_yaw + lookSpeed * Input.GetAxis("Mouse X")) % 360f;
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m_pitch = (m_pitch - lookSpeed * Input.GetAxis("Mouse Y")) % 360f;
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transform.rotation = Quaternion.AngleAxis(m_yaw, Vector3.up) * Quaternion.AngleAxis(m_pitch, Vector3.right);
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var speed = Time.deltaTime * (Input.GetKey(KeyCode.LeftShift) ? sprintSpeed : moveSpeed);
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var forward = speed * Input.GetAxis("Vertical");
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var right = speed * Input.GetAxis("Horizontal");
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var up = speed * ((Input.GetKey(KeyCode.Q) ? 1f : 0f) - (Input.GetKey(KeyCode.E) ? 1f : 0f));
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transform.position += transform.forward * forward + transform.right * right + Vector3.up * up;
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}
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}
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