forked from BilalY/Rasagar
297 lines
13 KiB
C#
297 lines
13 KiB
C#
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using UnityEngine;
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using Cinemachine.Utility;
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using System.Collections.Generic;
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namespace Cinemachine
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{
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/// <summary>
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/// CinemachineMixingCamera is a "manager camera" that takes on the state of
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/// the weighted average of the states of its child virtual cameras.
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///
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/// A fixed number of slots are made available for cameras, rather than a dynamic array.
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/// We do it this way in order to support weight animation from the Timeline.
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/// Timeline cannot animate array elements.
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/// </summary>
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[DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
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[DisallowMultipleComponent]
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[ExecuteAlways]
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[ExcludeFromPreset]
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[AddComponentMenu("Cinemachine/CinemachineMixingCamera")]
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[HelpURL(Documentation.BaseURL + "manual/CinemachineMixingCamera.html")]
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public class CinemachineMixingCamera : CinemachineVirtualCameraBase
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{
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/// <summary>The maximum number of tracked cameras. If you want to add
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/// more cameras, do it here in the source code, and be sure to add the
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/// extra member variables and to make the appropriate changes in
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/// GetWeight() and SetWeight().
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/// The inspector will figure itself out based on this value.</summary>
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public const int MaxCameras = 8;
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/// <summary>Weight of the first tracked camera</summary>
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[Tooltip("The weight of the first tracked camera")]
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public float m_Weight0 = 0.5f;
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/// <summary>Weight of the second tracked camera</summary>
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[Tooltip("The weight of the second tracked camera")]
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public float m_Weight1 = 0.5f;
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/// <summary>Weight of the third tracked camera</summary>
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[Tooltip("The weight of the third tracked camera")]
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public float m_Weight2 = 0.5f;
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/// <summary>Weight of the fourth tracked camera</summary>
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[Tooltip("The weight of the fourth tracked camera")]
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public float m_Weight3 = 0.5f;
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/// <summary>Weight of the fifth tracked camera</summary>
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[Tooltip("The weight of the fifth tracked camera")]
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public float m_Weight4 = 0.5f;
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/// <summary>Weight of the sixth tracked camera</summary>
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[Tooltip("The weight of the sixth tracked camera")]
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public float m_Weight5 = 0.5f;
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/// <summary>Weight of the seventh tracked camera</summary>
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[Tooltip("The weight of the seventh tracked camera")]
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public float m_Weight6 = 0.5f;
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/// <summary>Weight of the eighth tracked camera</summary>
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[Tooltip("The weight of the eighth tracked camera")]
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public float m_Weight7 = 0.5f;
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/// <summary>Get the weight of the child at an index.</summary>
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/// <param name="index">The child index. Only immediate CinemachineVirtualCameraBase
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/// children are counted.</param>
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/// <returns>The weight of the camera. Valid only if camera is active and enabled.</returns>
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public float GetWeight(int index)
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{
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switch (index)
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{
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case 0: return m_Weight0;
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case 1: return m_Weight1;
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case 2: return m_Weight2;
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case 3: return m_Weight3;
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case 4: return m_Weight4;
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case 5: return m_Weight5;
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case 6: return m_Weight6;
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case 7: return m_Weight7;
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}
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Debug.LogError("CinemachineMixingCamera: Invalid index: " + index);
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return 0;
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}
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/// <summary>Set the weight of the child at an index.</summary>
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/// <param name="index">The child index. Only immediate CinemachineVirtualCameraBase
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/// children are counted.</param>
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/// <param name="w">The weight to set. Can be any non-negative number.</param>
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public void SetWeight(int index, float w)
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{
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switch (index)
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{
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case 0: m_Weight0 = w; return;
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case 1: m_Weight1 = w; return;
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case 2: m_Weight2 = w; return;
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case 3: m_Weight3 = w; return;
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case 4: m_Weight4 = w; return;
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case 5: m_Weight5 = w; return;
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case 6: m_Weight6 = w; return;
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case 7: m_Weight7 = w; return;
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}
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Debug.LogError("CinemachineMixingCamera: Invalid index: " + index);
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}
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/// <summary>Get the weight of the child CinemachineVirtualCameraBase.</summary>
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/// <param name="vcam">The child camera.</param>
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/// <returns>The weight of the camera. Valid only if camera is active and enabled.</returns>
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public float GetWeight(CinemachineVirtualCameraBase vcam)
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{
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ValidateListOfChildren();
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int index;
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if (m_indexMap.TryGetValue(vcam, out index))
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return GetWeight(index);
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Debug.LogError("CinemachineMixingCamera: Invalid child: "
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+ ((vcam != null) ? vcam.Name : "(null)"));
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return 0;
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}
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/// <summary>Set the weight of the child CinemachineVirtualCameraBase.</summary>
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/// <param name="vcam">The child camera.</param>
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/// <param name="w">The weight to set. Can be any non-negative number.</param>
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public void SetWeight(CinemachineVirtualCameraBase vcam, float w)
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{
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ValidateListOfChildren();
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int index;
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if (m_indexMap.TryGetValue(vcam, out index))
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SetWeight(index, w);
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else
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Debug.LogError("CinemachineMixingCamera: Invalid child: "
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+ ((vcam != null) ? vcam.Name : "(null)"));
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}
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/// <summary>Blended camera state</summary>
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private CameraState m_State = CameraState.Default;
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/// <summary>Get the current "best" child virtual camera, which is nominally
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/// the one with the greatest weight.</summary>
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private ICinemachineCamera LiveChild { get; set; }
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/// <summary>The blended CameraState</summary>
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public override CameraState State { get { return m_State; } }
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/// <summary>Not used</summary>
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override public Transform LookAt { get; set; }
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/// <summary>Not used</summary>
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override public Transform Follow { get; set; }
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/// <summary>This is called to notify the vcam that a target got warped,
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/// so that the vcam can update its internal state to make the camera
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/// also warp seamlessy.</summary>
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/// <param name="target">The object that was warped</param>
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/// <param name="positionDelta">The amount the target's position changed</param>
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public override void OnTargetObjectWarped(Transform target, Vector3 positionDelta)
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{
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ValidateListOfChildren();
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foreach (var vcam in m_ChildCameras)
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vcam.OnTargetObjectWarped(target, positionDelta);
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base.OnTargetObjectWarped(target, positionDelta);
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}
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/// <summary>
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/// Force the virtual camera to assume a given position and orientation
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/// </summary>
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/// <param name="pos">Worldspace pposition to take</param>
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/// <param name="rot">Worldspace orientation to take</param>
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public override void ForceCameraPosition(Vector3 pos, Quaternion rot)
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{
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ValidateListOfChildren();
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foreach (var vcam in m_ChildCameras)
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vcam.ForceCameraPosition(pos, rot);
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base.ForceCameraPosition(pos, rot);
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}
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/// <summary>Makes sure the internal child cache is up to date</summary>
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protected override void OnEnable()
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{
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base.OnEnable();
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InvalidateListOfChildren();
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}
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/// <summary>Makes sure the internal child cache is up to date</summary>
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public void OnTransformChildrenChanged()
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{
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InvalidateListOfChildren();
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}
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/// <summary>Makes sure the weights are non-negative</summary>
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protected override void OnValidate()
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{
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base.OnValidate();
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for (int i = 0; i < MaxCameras; ++i)
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SetWeight(i, Mathf.Max(0, GetWeight(i)));
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}
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/// <summary>Check whether the vcam a live child of this camera.</summary>
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/// <param name="vcam">The Virtual Camera to check</param>
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/// <param name="dominantChildOnly">If truw, will only return true if this vcam is the dominat live child</param>
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/// <returns>True if the vcam is currently actively influencing the state of this vcam</returns>
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public override bool IsLiveChild(ICinemachineCamera vcam, bool dominantChildOnly = false)
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{
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CinemachineVirtualCameraBase[] children = ChildCameras;
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for (int i = 0; i < MaxCameras && i < children.Length; ++i)
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if ((ICinemachineCamera)children[i] == vcam)
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return GetWeight(i) > UnityVectorExtensions.Epsilon && children[i].isActiveAndEnabled;
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return false;
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}
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private CinemachineVirtualCameraBase[] m_ChildCameras;
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private Dictionary<CinemachineVirtualCameraBase, int> m_indexMap;
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/// <summary>Get the cached list of child cameras.
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/// These are just the immediate children in the hierarchy.
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/// Note: only the first entries of this list participate in the
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/// final blend, up to MaxCameras</summary>
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public CinemachineVirtualCameraBase[] ChildCameras
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{
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get { ValidateListOfChildren(); return m_ChildCameras; }
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}
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/// <summary>Invalidate the cached list of child cameras.</summary>
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protected void InvalidateListOfChildren()
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{
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m_ChildCameras = null;
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m_indexMap = null;
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LiveChild = null;
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}
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/// <summary>Rebuild the cached list of child cameras.</summary>
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protected void ValidateListOfChildren()
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{
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if (m_ChildCameras != null)
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return;
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m_indexMap = new Dictionary<CinemachineVirtualCameraBase, int>();
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List<CinemachineVirtualCameraBase> list = new List<CinemachineVirtualCameraBase>();
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CinemachineVirtualCameraBase[] kids
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= GetComponentsInChildren<CinemachineVirtualCameraBase>(true);
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foreach (CinemachineVirtualCameraBase k in kids)
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{
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if (k.transform.parent == transform)
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{
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int index = list.Count;
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list.Add(k);
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if (index < MaxCameras)
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m_indexMap.Add(k, index);
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}
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}
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m_ChildCameras = list.ToArray();
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}
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/// <summary>Notification that this virtual camera is going live.</summary>
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/// <param name="fromCam">The camera being deactivated. May be null.</param>
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/// <param name="worldUp">Default world Up, set by the CinemachineBrain</param>
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/// <param name="deltaTime">Delta time for time-based effects (ignore if less than or equal to 0)</param>
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public override void OnTransitionFromCamera(
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ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime)
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{
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base.OnTransitionFromCamera(fromCam, worldUp, deltaTime);
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InvokeOnTransitionInExtensions(fromCam, worldUp, deltaTime);
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CinemachineVirtualCameraBase[] children = ChildCameras;
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for (int i = 0; i < MaxCameras && i < children.Length; ++i)
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children[i].OnTransitionFromCamera(fromCam, worldUp, deltaTime);
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InternalUpdateCameraState(worldUp, deltaTime);
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}
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/// <summary>Internal use only. Do not call this methid.
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/// Called by CinemachineCore at designated update time
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/// so the vcam can position itself and track its targets. This implementation
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/// computes and caches the weighted blend of the tracked cameras.</summary>
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/// <param name="worldUp">Default world Up, set by the CinemachineBrain</param>
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/// <param name="deltaTime">Delta time for time-based effects (ignore if less than 0)</param>
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public override void InternalUpdateCameraState(Vector3 worldUp, float deltaTime)
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{
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CinemachineVirtualCameraBase[] children = ChildCameras;
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LiveChild = null;
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float highestWeight = 0;
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float totalWeight = 0;
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for (int i = 0; i < MaxCameras && i < children.Length; ++i)
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{
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CinemachineVirtualCameraBase vcam = children[i];
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if (vcam.isActiveAndEnabled)
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{
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float weight = Mathf.Max(0, GetWeight(i));
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if (weight > UnityVectorExtensions.Epsilon)
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{
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totalWeight += weight;
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if (totalWeight == weight)
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m_State = vcam.State;
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else
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m_State = CameraState.Lerp(m_State, vcam.State, weight / totalWeight);
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if (weight > highestWeight)
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{
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highestWeight = weight;
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LiveChild = vcam;
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}
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}
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}
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}
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InvokePostPipelineStageCallback(
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this, CinemachineCore.Stage.Finalize, ref m_State, deltaTime);
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}
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}
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}
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