forked from BilalY/Rasagar
25 lines
540 B
C#
25 lines
540 B
C#
|
using UnityEngine;
|
|||
|
|
|||
|
namespace Unity.PlasticSCM.Editor
|
|||
|
{
|
|||
|
internal static class ApplicationDataPath
|
|||
|
{
|
|||
|
internal static string Get()
|
|||
|
{
|
|||
|
return mApplicationDataPath ?? Application.dataPath;
|
|||
|
}
|
|||
|
|
|||
|
internal static void InitializeForTesting(string applicationDataPath)
|
|||
|
{
|
|||
|
mApplicationDataPath = applicationDataPath;
|
|||
|
}
|
|||
|
|
|||
|
internal static void Reset()
|
|||
|
{
|
|||
|
mApplicationDataPath = null;
|
|||
|
}
|
|||
|
|
|||
|
static string mApplicationDataPath;
|
|||
|
}
|
|||
|
}
|