forked from BilalY/Rasagar
149 lines
5.5 KiB
C#
149 lines
5.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using Codice.Client.BaseCommands;
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using Codice.Client.Commands.CheckIn;
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using Codice.Client.Common;
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using Codice.Client.Common.Threading;
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using Codice.Client.GameUI.Checkin;
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using Codice.CM.Common;
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using Codice.CM.Common.Checkin.Partial;
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using GluonGui;
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using PlasticGui;
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using PlasticGui.Gluon;
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using PlasticGui.WorkspaceWindow.PendingChanges;
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namespace Unity.PlasticSCM.Editor.AssetMenu.Dialogs
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{
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internal static class CheckinDialogOperations
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{
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internal static void CheckinPaths(
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WorkspaceInfo wkInfo,
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List<string> paths,
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string comment,
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IWorkspaceWindow workspaceWindow,
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CheckinDialog dialog,
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GuiMessage.IGuiMessage guiMessage,
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IProgressControls progressControls,
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IMergeViewLauncher mergeViewLauncher)
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{
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BaseCommandsImpl baseCommands = new BaseCommandsImpl();
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progressControls.ShowProgress("Checkin in files");
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IThreadWaiter waiter = ThreadWaiter.GetWaiter(50);
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waiter.Execute(
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/*threadOperationDelegate*/ delegate
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{
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CheckinParams ciParams = new CheckinParams();
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ciParams.paths = paths.ToArray();
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ciParams.comment = comment;
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ciParams.time = DateTime.MinValue;
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ciParams.flags = CheckinFlags.Recurse | CheckinFlags.ProcessSymlinks;
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baseCommands.CheckIn(ciParams);
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},
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/*afterOperationDelegate*/ delegate
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{
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progressControls.HideProgress();
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((IPlasticDialogCloser)dialog).CloseDialog();
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if (waiter.Exception is CmClientMergeNeededException)
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{
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// we need to explicitly call EditorWindow.Close() to ensure
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// that the dialog is closed before asking the user
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dialog.Close();
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if (!UserWantsToShowIncomingView(guiMessage))
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return;
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ShowIncomingChanges.FromCheckin(
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wkInfo,
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mergeViewLauncher,
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progressControls);
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return;
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}
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if (waiter.Exception != null)
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{
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ExceptionsHandler.DisplayException(waiter.Exception);
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return;
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}
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workspaceWindow.RefreshView(ViewType.PendingChangesView);
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workspaceWindow.RefreshView(ViewType.HistoryView);
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workspaceWindow.RefreshView(ViewType.BranchesView);
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workspaceWindow.RefreshView(ViewType.ChangesetsView);
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workspaceWindow.RefreshView(ViewType.LocksView);
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});
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}
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internal static void CheckinPathsPartial(
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WorkspaceInfo wkInfo,
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List<string> paths,
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string comment,
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ViewHost viewHost,
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CheckinDialog dialog,
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GuiMessage.IGuiMessage guiMessage,
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IProgressControls progressControls,
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IGluonViewSwitcher gluonViewSwitcher)
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{
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BaseCommandsImpl baseCommands = new BaseCommandsImpl();
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progressControls.ShowProgress(PlasticLocalization.GetString(
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PlasticLocalization.Name.CheckinInFilesProgress));
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IThreadWaiter waiter = ThreadWaiter.GetWaiter(50);
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waiter.Execute(
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/*threadOperationDelegate*/ delegate
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{
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baseCommands.PartialCheckin(wkInfo, paths, comment);
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},
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/*afterOperationDelegate*/ delegate
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{
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progressControls.HideProgress();
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((IPlasticDialogCloser)dialog).CloseDialog();
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if (waiter.Exception is CheckinConflictsException)
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{
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// we need to explicitly call EditorWindow.Close() to ensure
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// that the dialog is closed before asking the user
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dialog.Close();
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if (!UserWantsToShowIncomingView(guiMessage))
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return;
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gluonViewSwitcher.ShowIncomingChangesView();
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return;
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}
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if (waiter.Exception != null)
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{
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ExceptionsHandler.DisplayException(waiter.Exception);
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return;
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}
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viewHost.RefreshView(ViewType.CheckinView);
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viewHost.RefreshView(ViewType.HistoryView);
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viewHost.RefreshView(ViewType.LocksView);
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});
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}
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static bool UserWantsToShowIncomingView(GuiMessage.IGuiMessage guiMessage)
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{
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GuiMessage.GuiMessageResponseButton result = guiMessage.ShowQuestion(
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PlasticLocalization.GetString(PlasticLocalization.Name.CheckinConflictsTitle),
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PlasticLocalization.GetString(PlasticLocalization.Name.UnityCheckinConflictsExplanation),
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PlasticLocalization.GetString(PlasticLocalization.Name.CheckinShowIncomingChangesView),
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PlasticLocalization.GetString(PlasticLocalization.Name.CancelButton),
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null);
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return result == GuiMessage.GuiMessageResponseButton.Positive;
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}
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}
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}
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