forked from BilalY/Rasagar
11 lines
306 B
HLSL
11 lines
306 B
HLSL
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#ifndef SHADERPASS
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#error Undefine_SHADERPASS
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#endif
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#define ATTRIBUTES_NEED_TEXCOORD0
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#define VARYINGS_NEED_TEXCOORD0
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// This include will define the various Attributes/Varyings structure
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/VaryingMesh.hlsl"
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