Rasagar/Library/PackageCache/com.unity.render-pipelines.universal/Editor/Overrides/TonemappingEditor.cs

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2024-08-26 13:07:20 -07:00
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
[CustomEditor(typeof(Tonemapping))]
sealed class TonemappingEditor : VolumeComponentEditor
{
SerializedDataParameter m_Mode;
// HDR Mode.
SerializedDataParameter m_NeutralHDRRangeReductionMode;
SerializedDataParameter m_HueShiftAmount;
SerializedDataParameter m_HDRDetectPaperWhite;
SerializedDataParameter m_HDRPaperwhite;
SerializedDataParameter m_HDRDetectNitLimits;
SerializedDataParameter m_HDRMinNits;
SerializedDataParameter m_HDRMaxNits;
SerializedDataParameter m_HDRAcesPreset;
public override bool hasAdditionalProperties => true;
public override void OnEnable()
{
var o = new PropertyFetcher<Tonemapping>(serializedObject);
m_Mode = Unpack(o.Find(x => x.mode));
m_NeutralHDRRangeReductionMode = Unpack(o.Find(x => x.neutralHDRRangeReductionMode));
m_HueShiftAmount = Unpack(o.Find(x => x.hueShiftAmount));
m_HDRDetectPaperWhite = Unpack(o.Find(x => x.detectPaperWhite));
m_HDRPaperwhite = Unpack(o.Find(x => x.paperWhite));
m_HDRDetectNitLimits = Unpack(o.Find(x => x.detectBrightnessLimits));
m_HDRMinNits = Unpack(o.Find(x => x.minNits));
m_HDRMaxNits = Unpack(o.Find(x => x.maxNits));
m_HDRAcesPreset = Unpack(o.Find(x => x.acesPreset));
}
public override void OnInspectorGUI()
{
PropertyField(m_Mode);
// Display a warning if the user is trying to use a tonemap while rendering in LDR
var asset = UniversalRenderPipeline.asset;
int hdrTonemapMode = m_Mode.value.intValue;
if (asset != null && !asset.supportsHDR && hdrTonemapMode != (int)TonemappingMode.None)
{
EditorGUILayout.HelpBox("Tonemapping should only be used when working with High Dynamic Range (HDR). Please enable HDR through the active Render Pipeline Asset.", MessageType.Warning);
return;
}
if (PlayerSettings.allowHDRDisplaySupport && hdrTonemapMode != (int)TonemappingMode.None)
{
EditorGUILayout.LabelField("HDR Output");
if (hdrTonemapMode == (int)TonemappingMode.Neutral)
{
PropertyField(m_NeutralHDRRangeReductionMode);
PropertyField(m_HueShiftAmount);
PropertyField(m_HDRDetectPaperWhite);
EditorGUI.indentLevel++;
using (new EditorGUI.DisabledScope(m_HDRDetectPaperWhite.value.boolValue))
{
PropertyField(m_HDRPaperwhite);
}
EditorGUI.indentLevel--;
PropertyField(m_HDRDetectNitLimits);
EditorGUI.indentLevel++;
using (new EditorGUI.DisabledScope(m_HDRDetectNitLimits.value.boolValue))
{
PropertyField(m_HDRMinNits);
PropertyField(m_HDRMaxNits);
}
EditorGUI.indentLevel--;
}
if (hdrTonemapMode == (int)TonemappingMode.ACES)
{
PropertyField(m_HDRAcesPreset);
PropertyField(m_HDRDetectPaperWhite);
EditorGUI.indentLevel++;
using (new EditorGUI.DisabledScope(m_HDRDetectPaperWhite.value.boolValue))
{
PropertyField(m_HDRPaperwhite);
}
EditorGUI.indentLevel--;
}
}
}
}
}