forked from BilalY/Rasagar
65 lines
1.7 KiB
C#
65 lines
1.7 KiB
C#
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using System;
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namespace UnityEditor.TerrainTools
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{
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/// <summary>
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/// Options for brush modifier key shortcuts.
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/// </summary>
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[Flags]
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public enum BrushModifierKey
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{
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/// <summary>
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/// Use invert modifier.
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/// </summary>
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BRUSH_MOD_INVERT = 0,
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/// <summary>
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/// Use brush modifier 1.
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/// </summary>
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BRUSH_MOD_1 = 1,
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/// <summary>
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/// Use brush modifier 2.
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/// </summary>
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BRUSH_MOD_2 = 2,
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/// <summary>
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/// Use brush modifier 3.
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/// </summary>
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BRUSH_MOD_3 = 3
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}
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/// <summary>
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/// An interface that represent the controller for brush modifier keys.
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/// </summary>
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public interface IBrushModifierKeyController
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{
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/// <summary>
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/// Calls the methods in its invocation list when the modifier key is pressed.
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/// </summary>
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event Action<BrushModifierKey> OnModifierPressed;
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/// <summary>
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/// Calls the methods in its invocation list when the modifier key is released.
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/// </summary>
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event Action<BrushModifierKey> OnModifierReleased;
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/// <summary>
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/// Defines data when the tool is selected.
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/// </summary>
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void OnEnterToolMode();
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/// <summary>
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/// Defines data when the tool is deselected.
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/// </summary>
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void OnExitToolMode();
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/// <summary>
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/// Checks if the modifier key is active.
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/// </summary>
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/// <param name="k">The modifier key to check.</param>
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/// <returns>Returns <c>true</c> when the key is active.</returns>
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bool ModifierActive(BrushModifierKey k);
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}
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}
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