forked from BilalY/Rasagar
15 lines
617 B
C#
15 lines
617 B
C#
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namespace UnityEditor.TerrainTools
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{
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internal class NoiseFillShaderGenerator : NoiseShaderGenerator<NoiseFillShaderGenerator>
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{
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private static ShaderGeneratorDescriptor m_desc = new ShaderGeneratorDescriptor()
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{
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name = "NoiseFill",
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shaderCategory = "Hidden/TerrainTools/NoiseFill",
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outputDir = "Packages/com.unity.terrain-tools/Shaders/Generated",
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templatePath = "Packages/com.unity.terrain-tools/Shaders/NoiseLib/Templates/Fill.noisehlsltemplate"
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};
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public override ShaderGeneratorDescriptor GetDescription() => m_desc;
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}
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}
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