forked from BilalY/Rasagar
135 lines
8.6 KiB
C#
135 lines
8.6 KiB
C#
|
using UnityEngine;
|
|||
|
using UnityEditor;
|
|||
|
using System.Collections;
|
|||
|
|
|||
|
|
|||
|
namespace TMPro.EditorUtilities
|
|||
|
{
|
|||
|
|
|||
|
public static class TMP_UIStyleManager
|
|||
|
{
|
|||
|
public static GUIStyle label;
|
|||
|
public static GUIStyle textAreaBoxWindow;
|
|||
|
public static GUIStyle boldFoldout;
|
|||
|
public static GUIStyle panelTitle;
|
|||
|
public static GUIStyle sectionHeader;
|
|||
|
public static GUIStyle centeredLabel;
|
|||
|
public static GUIStyle rightLabel;
|
|||
|
public static GUIStyle wrappingTextArea;
|
|||
|
|
|||
|
public static GUIStyle alignmentButtonLeft;
|
|||
|
public static GUIStyle alignmentButtonMid;
|
|||
|
public static GUIStyle alignmentButtonRight;
|
|||
|
|
|||
|
// Alignment Button Textures
|
|||
|
public static Texture2D alignLeft;
|
|||
|
public static Texture2D alignCenter;
|
|||
|
public static Texture2D alignRight;
|
|||
|
public static Texture2D alignJustified;
|
|||
|
public static Texture2D alignFlush;
|
|||
|
public static Texture2D alignGeoCenter;
|
|||
|
public static Texture2D alignTop;
|
|||
|
public static Texture2D alignMiddle;
|
|||
|
public static Texture2D alignBottom;
|
|||
|
public static Texture2D alignBaseline;
|
|||
|
public static Texture2D alignMidline;
|
|||
|
public static Texture2D alignCapline;
|
|||
|
public static Texture2D sectionHeaderTexture;
|
|||
|
|
|||
|
public static GUIContent[] alignContentA;
|
|||
|
public static GUIContent[] alignContentB;
|
|||
|
|
|||
|
static TMP_UIStyleManager()
|
|||
|
{
|
|||
|
// Find to location of the TextMesh Pro Asset Folder (as users may have moved it)
|
|||
|
var tmproAssetFolderPath = TMP_EditorUtility.packageRelativePath;
|
|||
|
|
|||
|
if (EditorGUIUtility.isProSkin)
|
|||
|
{
|
|||
|
alignLeft = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignLeft.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenter.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignRight = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignRight.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignJustified = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignJustified.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignFlush = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignFlush.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignGeoCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenterGeo.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignTop = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignTop.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignMiddle = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMiddle.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignBottom = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBottom.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignBaseline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBaseLine.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignMidline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMidLine.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignCapline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCapLine.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
sectionHeaderTexture = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/SectionHeader_Dark.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
alignLeft = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignLeft_Light.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenter_Light.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignRight = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignRight_Light.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignJustified = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignJustified_Light.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignFlush = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignFlush_Light.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignGeoCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenterGeo_Light.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignTop = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignTop_Light.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignMiddle = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMiddle_Light.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignBottom = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBottom_Light.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignBaseline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBaseLine_Light.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignMidline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMidLine_Light.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
alignCapline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCapLine_Light.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
sectionHeaderTexture = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/SectionHeader_Light.psd", typeof(Texture2D)) as Texture2D;
|
|||
|
}
|
|||
|
|
|||
|
label = new GUIStyle(EditorStyles.label) { richText = true, wordWrap = true, stretchWidth = true };
|
|||
|
textAreaBoxWindow = new GUIStyle(EditorStyles.textArea) { richText = true };
|
|||
|
boldFoldout = new GUIStyle(EditorStyles.foldout) { fontStyle = FontStyle.Bold };
|
|||
|
panelTitle = new GUIStyle(EditorStyles.label) { fontStyle = FontStyle.Bold };
|
|||
|
|
|||
|
sectionHeader = new GUIStyle(EditorStyles.label) { fixedHeight = 22, richText = true, border = new RectOffset(9, 9, 0, 0), overflow = new RectOffset(9, 0, 0, 0), padding = new RectOffset(0, 0, 4, 0) };
|
|||
|
sectionHeader.normal.background = sectionHeaderTexture;
|
|||
|
|
|||
|
centeredLabel = new GUIStyle(EditorStyles.label) { alignment = TextAnchor.MiddleCenter};
|
|||
|
rightLabel = new GUIStyle(EditorStyles.label) { alignment = TextAnchor.MiddleRight, richText = true };
|
|||
|
|
|||
|
|
|||
|
alignmentButtonLeft = new GUIStyle(EditorStyles.miniButtonLeft);
|
|||
|
alignmentButtonLeft.padding.left = 4;
|
|||
|
alignmentButtonLeft.padding.right = 4;
|
|||
|
alignmentButtonLeft.padding.top = 2;
|
|||
|
alignmentButtonLeft.padding.bottom = 2;
|
|||
|
|
|||
|
alignmentButtonMid = new GUIStyle(EditorStyles.miniButtonMid);
|
|||
|
alignmentButtonMid.padding.left = 4;
|
|||
|
alignmentButtonMid.padding.right = 4;
|
|||
|
alignmentButtonLeft.padding.top = 2;
|
|||
|
alignmentButtonLeft.padding.bottom = 2;
|
|||
|
|
|||
|
alignmentButtonRight = new GUIStyle(EditorStyles.miniButtonRight);
|
|||
|
alignmentButtonRight.padding.left = 4;
|
|||
|
alignmentButtonRight.padding.right = 4;
|
|||
|
alignmentButtonLeft.padding.top = 2;
|
|||
|
alignmentButtonLeft.padding.bottom = 2;
|
|||
|
|
|||
|
wrappingTextArea = new GUIStyle(EditorStyles.textArea);
|
|||
|
wrappingTextArea.wordWrap = true;
|
|||
|
|
|||
|
alignContentA = new []
|
|||
|
{
|
|||
|
new GUIContent(alignLeft, "Left"),
|
|||
|
new GUIContent(alignCenter, "Center"),
|
|||
|
new GUIContent(alignRight, "Right"),
|
|||
|
new GUIContent(alignJustified, "Justified"),
|
|||
|
new GUIContent(alignFlush, "Flush"),
|
|||
|
new GUIContent(alignGeoCenter, "Geometry Center")
|
|||
|
};
|
|||
|
|
|||
|
alignContentB = new []
|
|||
|
{
|
|||
|
new GUIContent(alignTop, "Top"),
|
|||
|
new GUIContent(alignMiddle, "Middle"),
|
|||
|
new GUIContent(alignBottom, "Bottom"),
|
|||
|
new GUIContent(alignBaseline, "Baseline"),
|
|||
|
new GUIContent(alignMidline, "Midline"),
|
|||
|
new GUIContent(alignCapline, "Capline")
|
|||
|
};
|
|||
|
}
|
|||
|
}
|
|||
|
}
|