forked from BilalY/Rasagar
27 lines
2.0 KiB
Markdown
27 lines
2.0 KiB
Markdown
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# Viewport To World Point
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Menu Path : **Operator > Camera > Viewport To World Point**
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The **Viewport To World Point** Operator transforms a position from viewport space to world space. The input viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0) and the top-right is (1,1). The z position is in world units from the camera.
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Note that [Viewport To World Point](https://docs.unity3d.com/ScriptReference/Camera.ViewportToWorldPoint.html) transforms an x-y screen position into a x-y-z position in 3D space.
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Provide the function with a vector where the x-y components of the vector are the screen coordinates and the z component is the distance of the resulting plane from the camera.
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## Operator settings
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| **Setting** | **Type** | **Description** |
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| ----------- | -------- | ------------------------------------------------------------ |
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| **Camera** | Enum | Specifies which Camera to sample the depth of. The options are:<br/>• **Main**: Uses the first Camera in the scene with the **MainCamera** tag.<br/>• **Custom**: Uses the Camera you specify in the **Camera** port. |
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## Operator properties
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| **Input** | **Type** | **Description** |
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| --------------------- | -------- | ------------------------------------------------------------ |
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| **Viewport Position** | Vector3 | A position in viewport space, normalized and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera. |
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| **Camera** | Camera | The Camera to use.<br/>This property only appears if you set **Camera** to **Custom**. |
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| **Output** | **Type** | **Description** |
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| ------------ | ---------------------------- | ---------------------------------------- |
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| **position** | [Position](Type-Position.md) | The transformed position in world space. |
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