Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Editor/Models/Blocks/VFXBlock.cs

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2024-08-26 13:07:20 -07:00
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.VFX;
namespace UnityEditor.VFX
{
abstract class VFXBlock : VFXSlotContainerModel<VFXContext, VFXModel>, IVFXDataGetter, IVFXAttributeUsage
{
public readonly static string activationSlotName = "_vfx_enabled";
public VFXBlock()
{
m_UICollapsed = false;
}
public static T CreateImplicitBlock<T>(VFXData data) where T : VFXBlock
{
var block = ScriptableObject.CreateInstance<T>();
block.m_TransientData = data;
return block;
}
private VFXData m_TransientData = null;
// Deprecated. But has to keep around it to initialize slot field
[SerializeField]
private bool m_Disabled = false;
[SerializeField]
private VFXSlot m_ActivationSlot;
public override VFXSlot activationSlot => m_ActivationSlot;
private bool m_CachedEnableState = true;
private bool m_EnableStateUpToDate = false;
public bool enabled
{
get
{
if (!m_EnableStateUpToDate)
UpdateEnableState();
return m_CachedEnableState;
}
}
public virtual bool isValid
{
get
{
if (GetParent() == null) return true; // a block is invalid only if added to incompatible context.
if ((compatibleContexts & GetParent().contextType) != GetParent().contextType)
return false;
if (GetParent() is VFXBlockSubgraphContext subgraphContext)
return (subgraphContext.compatibleContextType & compatibleContexts) == subgraphContext.compatibleContextType;
return true;
}
}
public bool isActive
{
get { return enabled && isValid; }
}
public abstract VFXContextType compatibleContexts { get; }
public abstract VFXDataType compatibleData { get; }
public virtual IEnumerable<VFXAttribute> usedAttributes => attributes.Select(x => x.attrib);
public virtual IEnumerable<VFXAttributeInfo> attributes { get { return Enumerable.Empty<VFXAttributeInfo>(); } }
public virtual IEnumerable<VFXNamedExpression> parameters { get { return GetExpressionsFromSlots(this); } }
public VFXExpression activationExpression => m_ActivationSlot.GetExpression();
public virtual IEnumerable<string> defines { get { return Enumerable.Empty<string>(); } }
public virtual string source => null;
public override void OnEnable()
{
base.OnEnable();
CreateActivationSlotIfNeeded();
}
public override void OnUnknownChange()
{
base.OnUnknownChange();
m_EnableStateUpToDate = false;
}
public override void Sanitize(int version)
{
if (CreateActivationSlotIfNeeded())
Invalidate(InvalidationCause.kStructureChanged);
base.Sanitize(version);
}
/// <summary>
/// Copy input links from source to destination. The input slots must be compatible and in same order between source and destination
/// </summary>
public static void CopyInputLinks(VFXBlock dst, VFXBlock src, bool notify = true)
{
for (var i = 0; i < src.GetNbInputSlots(); i++)
{
VFXSlot.CopyLinksAndValue(dst.inputSlots[i], src.inputSlots[i], notify);
}
VFXSlot.CopyLinksAndValue(dst.activationSlot, src.activationSlot, notify);
}
public virtual void Rename(string oldName, string newName)
{
throw new NotSupportedException($"Should not be called on this object type: {GetType()}");
}
private bool CreateActivationSlotIfNeeded()
{
if (m_ActivationSlot == null)
{
var prop = new VFXPropertyWithValue(new VFXProperty(typeof(bool), activationSlotName), !m_Disabled);
m_ActivationSlot = VFXSlot.Create(prop, VFXSlot.Direction.kInput);
m_ActivationSlot.SetOwner(this);
return true;
}
return false;
}
private void UpdateEnableState()
{
// fast path for not connected activation slots
if (!activationSlot.HasLink())
m_CachedEnableState = (bool)activationSlot.value;
else
{
var enableExp = activationSlot.GetExpression();
var context = new VFXExpression.Context(VFXExpressionContextOption.ConstantFolding);
context.RegisterExpression(enableExp);
context.Compile();
enableExp = context.GetReduced(enableExp);
if (enableExp.Is(VFXExpression.Flags.Constant))
m_CachedEnableState = enableExp.Get<bool>();
else
m_CachedEnableState = true;
}
m_EnableStateUpToDate = true;
}
protected override void OnInvalidate(VFXModel model, InvalidationCause cause)
{
base.OnInvalidate(model, cause);
if (model == activationSlot &&
(cause == InvalidationCause.kParamChanged || // This does not account for param/connection changed upstream
cause == InvalidationCause.kConnectionChanged ||
cause == InvalidationCause.kExpressionInvalidated ||
cause == InvalidationCause.kExpressionValueInvalidated))
{
bool oldEnableState = m_CachedEnableState;
UpdateEnableState();
if (m_CachedEnableState != oldEnableState)
Invalidate(InvalidationCause.kEnableChanged);
}
}
public override void CollectDependencies(HashSet<ScriptableObject> objs, bool ownedOnly = true)
{
base.CollectDependencies(objs, ownedOnly);
if (m_ActivationSlot != null)
objs.Add(m_ActivationSlot);
m_ActivationSlot.CollectDependencies(objs, ownedOnly);
}
public IEnumerable<VFXAttributeInfo> mergedAttributes
{
get
{
foreach (var attrib in attributes.GroupBy(x => x.attrib))
{
yield return new VFXAttributeInfo(attrib.Key, attrib.Aggregate(VFXAttributeMode.None, (acc, x) => acc | x.mode));
}
}
}
public VFXData GetData()
{
if (GetParent() != null)
return GetParent().GetData();
return m_TransientData;
}
public override void RefreshErrors()
{
if (enabled)
{
base.RefreshErrors();
}
}
internal override void GenerateErrors(VFXErrorReporter report)
{
base.GenerateErrors(report);
if (GetParent() is VFXBlockSubgraphContext)
{
var notUndefinedSpace = inputSlots.Where(o => o.space != VFXSpace.None);
if (notUndefinedSpace.Any())
{
report.RegisterError("SubgraphBlockSpaceIsIgnored", VFXErrorType.Warning, "Space Local/World are ignored in subgraph blocks.", this);
}
}
}
protected VFXSpace GetOwnerSpace()
{
if (GetParent() != null)
return GetParent().space;
return VFXSpace.None;
}
public override VFXSpace GetOutputSpaceFromSlot(VFXSlot slot)
{
//For block, space is directly inherited from parent context
//Override with care: most block are assuming expression are in same space than owner (and doesn't conversion afterwards).
return GetOwnerSpace();
}
public VFXContext flattenedParent
{
get
{
return m_FlattenedParent != null ? m_FlattenedParent : GetParent();
}
set
{
m_FlattenedParent = value;
}
}
private VFXContext m_FlattenedParent;
}
}