Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Editor/Models/Parameters/VFXInlineOperator.cs

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C#
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2024-08-26 13:07:20 -07:00
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.VFX;
using Object = System.Object;
namespace UnityEditor.VFX
{
class InlineTypeProvider : VariantProvider
{
private static IEnumerable<Type> GetValidTypes()
{
return VFXLibrary.GetSlotsType().Where(x => VFXLibrary.GetAttributeFromSlotType(x)?.usages.HasFlag(VFXTypeAttribute.Usage.ExcludeFromProperty) != true);
}
public override IEnumerable<Variant> GetVariants()
{
foreach (var validType in GetValidTypes())
{
yield return new Variant(
validType.UserFriendlyName(),
"Inline",
typeof(VFXInlineOperator),
new [] { new KeyValuePair<string, object>("m_Type", new SerializableType(validType)) }
);
}
}
}
[VFXInfo(variantProvider = typeof(InlineTypeProvider))]
class VFXInlineOperator : VFXOperator
{
[SerializeField, VFXSetting(VFXSettingAttribute.VisibleFlags.None)]
private SerializableType m_Type;
public Type type
{
get
{
return (Type)m_Type;
}
}
public override string name
{
get
{
var type = (Type)m_Type;
return type == null ? string.Empty : VFXTypeExtension.UserFriendlyName(type);
}
}
private IEnumerable<VFXPropertyWithValue> property
{
get
{
var type = (Type)m_Type;
if (type != null)
{
var property = new VFXProperty(type, string.Empty);
yield return new VFXPropertyWithValue(property, VFXTypeExtension.GetDefaultField(type));
}
}
}
protected override IEnumerable<VFXPropertyWithValue> inputProperties { get { return property; } }
protected override IEnumerable<VFXPropertyWithValue> outputProperties { get { return property; } }
protected override VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
return inputExpression;
}
internal override void GenerateErrors(VFXErrorReporter report)
{
base.GenerateErrors(report);
var type = this.type;
if (Deprecated.s_Types.Contains(type))
{
report.RegisterError(
"DeprecatedTypeInlineOperator",
VFXErrorType.Warning,
string.Format("The structure of the '{0}' has changed, the position property has been moved to a transform type. You should consider to recreate this operator.", type), this);
}
}
public override void Sanitize(int version)
{
if (type == null)
{
// First try to force deserialization
if (m_Type != null)
{
m_Type.OnAfterDeserialize();
}
// if it doesn't work set it to int.
if (type == null)
m_Type = new SerializableType(typeof(int));
}
base.Sanitize(version);
}
}
}