Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Editor/Models/VFXCustomAttributeDescriptor.cs

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2024-08-26 13:07:20 -07:00
using System;
using System.Collections.Generic;
using UnityEditor.VFX.Block;
using UnityEngine;
namespace UnityEditor.VFX
{
interface IVFXAttributeUsage
{
IEnumerable<VFXAttribute> usedAttributes { get; }
void Rename(string oldName, string newName);
}
[Serializable]
class VFXCustomAttributeDescriptor : VFXObject
{
private List<string> m_UsedBySubgraphs;
[SerializeField]
private string m_Description;
[SerializeField]
private string m_AttributeName;
[SerializeField]
private CustomAttributeUtility.Signature m_Type;
[SerializeField]
private bool m_IsExpanded;
public VFXGraph graph { get; set; }
public bool isReadOnly { get; set; }
public IEnumerable<string> usedInSubgraphs => m_UsedBySubgraphs;
public string attributeName
{
get => m_AttributeName;
set => m_AttributeName = value;
}
public CustomAttributeUtility.Signature type
{
get => m_Type;
set => m_Type = value;
}
public string description
{
get => m_Description;
set => m_Description = value;
}
public bool isExpanded
{
get => this.m_IsExpanded;
set => this.m_IsExpanded = value;
}
public void AddSubgraphUse(string subgraphName)
{
if (this.m_UsedBySubgraphs == null)
{
this.m_UsedBySubgraphs = new List<string> { subgraphName };
}
else if (!this.m_UsedBySubgraphs.Contains(subgraphName))
{
this.m_UsedBySubgraphs.Add(subgraphName);
}
}
public void RemoveSubgraphUse(string subgraphName)
{
if (m_UsedBySubgraphs?.Count > 0)
{
m_UsedBySubgraphs.Remove(subgraphName);
}
}
public void ClearSubgraphUse() => m_UsedBySubgraphs = null;
public bool Changed(string oldName, string newName, CustomAttributeUtility.Signature newType, string newDescription)
{
if (string.Compare(oldName, newName, StringComparison.OrdinalIgnoreCase) != 0)
{
return this.graph.TryRenameCustomAttribute(oldName, newName);
}
this.type = newType;
this.description = newDescription;
return this.graph.TryUpdateCustomAttribute(this.attributeName, this.type, this.description);
}
}
}