forked from BilalY/Rasagar
255 lines
6.9 KiB
C#
255 lines
6.9 KiB
C#
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#if UNITY_EDITOR || FBXSDK_RUNTIME
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (http://www.swig.org).
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// Version 3.0.12
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//
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// Do not make changes to this file unless you know what you are doing--modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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namespace Autodesk.Fbx {
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public class FbxSurfaceMaterial : FbxObject {
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internal FbxSurfaceMaterial(global::System.IntPtr cPtr, bool ignored) : base(cPtr, ignored) { }
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// override void Dispose() {base.Dispose();}
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public new static FbxSurfaceMaterial Create(FbxManager pManager, string pName) {
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global::System.IntPtr cPtr = NativeMethods.FbxSurfaceMaterial_Create__SWIG_0(FbxManager.getCPtr(pManager), pName);
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FbxSurfaceMaterial ret = (cPtr == global::System.IntPtr.Zero) ? null : new FbxSurfaceMaterial(cPtr, false);
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if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
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return ret;
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}
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public new static FbxSurfaceMaterial Create(FbxObject pContainer, string pName) {
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global::System.IntPtr cPtr = NativeMethods.FbxSurfaceMaterial_Create__SWIG_1(FbxObject.getCPtr(pContainer), pName);
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FbxSurfaceMaterial ret = (cPtr == global::System.IntPtr.Zero) ? null : new FbxSurfaceMaterial(cPtr, false);
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if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
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return ret;
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}
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public static string sShadingModel {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sShadingModel_get();
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return ret;
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}
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}
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public static string sMultiLayer {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sMultiLayer_get();
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return ret;
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}
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}
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public static string sEmissive {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sEmissive_get();
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return ret;
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}
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}
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public static string sEmissiveFactor {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sEmissiveFactor_get();
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return ret;
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}
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}
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public static string sAmbient {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sAmbient_get();
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return ret;
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}
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}
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public static string sAmbientFactor {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sAmbientFactor_get();
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return ret;
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}
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}
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public static string sDiffuse {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sDiffuse_get();
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return ret;
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}
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}
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public static string sDiffuseFactor {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sDiffuseFactor_get();
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return ret;
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}
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}
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public static string sSpecular {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sSpecular_get();
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return ret;
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}
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}
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public static string sSpecularFactor {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sSpecularFactor_get();
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return ret;
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}
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}
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public static string sShininess {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sShininess_get();
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return ret;
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}
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}
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public static string sBump {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sBump_get();
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return ret;
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}
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}
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public static string sNormalMap {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sNormalMap_get();
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return ret;
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}
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}
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public static string sBumpFactor {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sBumpFactor_get();
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return ret;
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}
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}
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public static string sTransparentColor {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sTransparentColor_get();
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return ret;
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}
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}
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public static string sTransparencyFactor {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sTransparencyFactor_get();
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return ret;
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}
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}
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public static string sReflection {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sReflection_get();
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return ret;
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}
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}
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public static string sReflectionFactor {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sReflectionFactor_get();
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return ret;
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}
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}
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public static string sDisplacementColor {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sDisplacementColor_get();
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return ret;
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}
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}
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public static string sDisplacementFactor {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sDisplacementFactor_get();
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return ret;
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}
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}
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public static string sVectorDisplacementColor {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sVectorDisplacementColor_get();
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return ret;
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}
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}
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public static string sVectorDisplacementFactor {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sVectorDisplacementFactor_get();
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return ret;
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}
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}
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public FbxPropertyString ShadingModel {
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get {
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FbxPropertyString ret = new FbxPropertyString(NativeMethods.FbxSurfaceMaterial_ShadingModel_get(swigCPtr), false);
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if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
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return ret;
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}
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}
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public FbxPropertyBool MultiLayer {
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get {
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FbxPropertyBool ret = new FbxPropertyBool(NativeMethods.FbxSurfaceMaterial_MultiLayer_get(swigCPtr), false);
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if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
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return ret;
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}
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}
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public static bool sMultiLayerDefault {
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get {
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bool ret = NativeMethods.FbxSurfaceMaterial_sMultiLayerDefault_get();
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return ret;
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}
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}
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public static string sShadingModelDefault {
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get {
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string ret = NativeMethods.FbxSurfaceMaterial_sShadingModelDefault_get();
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return ret;
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}
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}
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public override int GetHashCode(){
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return swigCPtr.Handle.GetHashCode();
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}
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public bool Equals(FbxSurfaceMaterial other) {
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if (object.ReferenceEquals(other, null)) { return false; }
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return this.swigCPtr.Handle.Equals (other.swigCPtr.Handle);
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}
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public override bool Equals(object obj){
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if (object.ReferenceEquals(obj, null)) { return false; }
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/* is obj a subclass of this type; if so use our Equals */
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var typed = obj as FbxSurfaceMaterial;
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if (!object.ReferenceEquals(typed, null)) {
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return this.Equals(typed);
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}
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/* are we a subclass of the other type; if so use their Equals */
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if (typeof(FbxSurfaceMaterial).IsSubclassOf(obj.GetType())) {
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return obj.Equals(this);
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}
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/* types are unrelated; can't be a match */
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return false;
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}
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public static bool operator == (FbxSurfaceMaterial a, FbxSurfaceMaterial b) {
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if (object.ReferenceEquals(a, b)) { return true; }
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if (object.ReferenceEquals(a, null) || object.ReferenceEquals(b, null)) { return false; }
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return a.Equals(b);
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}
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public static bool operator != (FbxSurfaceMaterial a, FbxSurfaceMaterial b) {
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return !(a == b);
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}
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}
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}
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#endif // UNITY_EDITOR || FBXSDK_RUNTIME
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