forked from BilalY/Rasagar
39 lines
979 B
Plaintext
39 lines
979 B
Plaintext
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Shader "Hidden/Universal Render Pipeline/ObjectMotionVectorFallback"
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{
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SubShader
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{
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Pass
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{
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Name "MotionVectors"
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Tags{ "LightMode" = "MotionVectors" }
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ColorMask RG
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HLSLPROGRAM
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl"
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ENDHLSL
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}
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Pass
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{
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Name "XRMotionVectors"
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Tags { "LightMode" = "XRMotionVectors" }
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ColorMask RGB
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// Stencil write for obj motion pixels
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Stencil
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{
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WriteMask 1
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Ref 1
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Comp Always
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Pass Replace
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}
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HLSLPROGRAM
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#define APLICATION_SPACE_WARP_MOTION 1
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl"
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ENDHLSL
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}
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}
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}
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