forked from BilalY/Rasagar
51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
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namespace UnityEngine.ProBuilder.Csg
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{
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/// <summary>
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/// Mesh attributes bitmask.
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/// </summary>
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[System.Flags]
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enum VertexAttributes
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{
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/// <summary>
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/// Vertex positions.
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/// </summary>
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Position = 0x1,
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/// <summary>
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/// First UV channel.
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/// </summary>
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Texture0 = 0x2,
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/// <summary>
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/// Second UV channel. Commonly called UV2 or Lightmap UVs in Unity terms.
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/// </summary>
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Texture1 = 0x4,
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/// <summary>
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/// Second UV channel. Commonly called UV2 or Lightmap UVs in Unity terms.
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/// </summary>
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Lightmap = 0x4,
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/// <summary>
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/// Third UV channel.
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/// </summary>
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Texture2 = 0x8,
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/// <summary>
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/// Vertex UV4.
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/// </summary>
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Texture3 = 0x10,
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/// <summary>
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/// Vertex colors.
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/// </summary>
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Color = 0x20,
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/// <summary>
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/// Vertex normals.
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/// </summary>
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Normal = 0x40,
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/// <summary>
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/// Vertex tangents.
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/// </summary>
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Tangent = 0x80,
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/// <summary>
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/// All stored mesh attributes.
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/// </summary>
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All = 0xFF
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};
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}
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