forked from BilalY/Rasagar
63 lines
3.1 KiB
C#
63 lines
3.1 KiB
C#
|
/* Poly2Tri
|
|||
|
* Copyright (c) 2009-2010, Poly2Tri Contributors
|
|||
|
* http://code.google.com/p/poly2tri/
|
|||
|
*
|
|||
|
* All rights reserved.
|
|||
|
*
|
|||
|
* Redistribution and use in source and binary forms, with or without modification,
|
|||
|
* are permitted provided that the following conditions are met:
|
|||
|
*
|
|||
|
* * Redistributions of source code must retain the above copyright notice,
|
|||
|
* this list of conditions and the following disclaimer.
|
|||
|
* * Redistributions in binary form must reproduce the above copyright notice,
|
|||
|
* this list of conditions and the following disclaimer in the documentation
|
|||
|
* and/or other materials provided with the distribution.
|
|||
|
* * Neither the name of Poly2Tri nor the names of its contributors may be
|
|||
|
* used to endorse or promote products derived from this software without specific
|
|||
|
* prior written permission.
|
|||
|
*
|
|||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|||
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|||
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|||
|
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|||
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|||
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|||
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
*/
|
|||
|
|
|||
|
namespace UnityEngine.ProBuilder.Poly2Tri {
|
|||
|
class DTSweepDebugContext : TriangulationDebugContext {
|
|||
|
/*
|
|||
|
* Fields used for visual representation of current triangulation
|
|||
|
*/
|
|||
|
|
|||
|
public DelaunayTriangle PrimaryTriangle { get { return _primaryTriangle ; } set { _primaryTriangle = value; _tcx.Update("set PrimaryTriangle"); } }
|
|||
|
public DelaunayTriangle SecondaryTriangle { get { return _secondaryTriangle; } set { _secondaryTriangle = value; _tcx.Update("set SecondaryTriangle"); } }
|
|||
|
public TriangulationPoint ActivePoint { get { return _activePoint ; } set { _activePoint = value; _tcx.Update("set ActivePoint"); } }
|
|||
|
public AdvancingFrontNode ActiveNode { get { return _activeNode ; } set { _activeNode = value; _tcx.Update("set ActiveNode"); } }
|
|||
|
public DTSweepConstraint ActiveConstraint { get { return _activeConstraint ; } set { _activeConstraint = value; _tcx.Update("set ActiveConstraint"); } }
|
|||
|
|
|||
|
public DTSweepDebugContext( DTSweepContext tcx ) : base(tcx) { }
|
|||
|
|
|||
|
public bool IsDebugContext { get { return true; } }
|
|||
|
|
|||
|
public override void Clear() {
|
|||
|
PrimaryTriangle = null;
|
|||
|
SecondaryTriangle = null;
|
|||
|
ActivePoint = null;
|
|||
|
ActiveNode = null;
|
|||
|
ActiveConstraint = null;
|
|||
|
}
|
|||
|
|
|||
|
private DelaunayTriangle _primaryTriangle;
|
|||
|
private DelaunayTriangle _secondaryTriangle;
|
|||
|
private TriangulationPoint _activePoint;
|
|||
|
private AdvancingFrontNode _activeNode;
|
|||
|
private DTSweepConstraint _activeConstraint;
|
|||
|
}
|
|||
|
}
|