Rasagar/Library/PackageCache/com.unity.probuilder/External/Poly2Tri/Triangulation/TriangulationContext.cs

72 lines
2.8 KiB
C#
Raw Normal View History

2024-08-26 13:07:20 -07:00
/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
namespace UnityEngine.ProBuilder.Poly2Tri {
abstract class TriangulationContext {
public TriangulationDebugContext DebugContext { get; protected set; }
public readonly List<DelaunayTriangle> Triangles = new List<DelaunayTriangle>();
public readonly List<TriangulationPoint> Points = new List<TriangulationPoint>();
public TriangulationMode TriangulationMode { get; protected set; }
public Triangulatable Triangulatable { get; private set; }
public int StepCount { get; private set; }
public void Done() {
StepCount++;
}
public abstract TriangulationAlgorithm Algorithm { get; }
public virtual void PrepareTriangulation(Triangulatable t) {
Triangulatable = t;
TriangulationMode = t.TriangulationMode;
t.Prepare(this);
}
public abstract TriangulationConstraint NewConstraint(TriangulationPoint a, TriangulationPoint b);
public void Update(string message) {}
public virtual void Clear() {
Points.Clear();
if (DebugContext != null) DebugContext.Clear();
StepCount = 0;
}
public virtual bool IsDebugEnabled { get; protected set; }
public DTSweepDebugContext DTDebugContext { get { return DebugContext as DTSweepDebugContext; } }
}
}