forked from BilalY/Rasagar
123 lines
5.1 KiB
C#
123 lines
5.1 KiB
C#
|
using System;
|
||
|
|
||
|
namespace UnityEngine.Rendering
|
||
|
{
|
||
|
/// <summary> Class for tracking resources used by the GPUResidentDrawer </summary>
|
||
|
[Serializable]
|
||
|
[SupportedOnRenderPipeline]
|
||
|
[Categorization.CategoryInfo(Name = "R: GPU Resident Drawers", Order = 1000), HideInInspector]
|
||
|
class GPUResidentDrawerResources : IRenderPipelineResources
|
||
|
{
|
||
|
public enum Version
|
||
|
{
|
||
|
Initial,
|
||
|
|
||
|
Count,
|
||
|
Latest = Count - 1
|
||
|
}
|
||
|
[SerializeField, HideInInspector] Version m_Version = Version.Latest;
|
||
|
int IRenderPipelineGraphicsSettings.version => (int)m_Version;
|
||
|
|
||
|
[SerializeField, ResourcePath("Runtime/RenderPipelineResources/GPUDriven/InstanceDataBufferCopyKernels.compute")]
|
||
|
ComputeShader m_InstanceDataBufferCopyKernels;
|
||
|
|
||
|
/// <summary> InstanceDataBufferCopyKernels compute shader reference </summary>
|
||
|
public ComputeShader instanceDataBufferCopyKernels
|
||
|
{
|
||
|
get => m_InstanceDataBufferCopyKernels;
|
||
|
set => this.SetValueAndNotify(ref m_InstanceDataBufferCopyKernels, value, nameof(m_InstanceDataBufferCopyKernels));
|
||
|
}
|
||
|
|
||
|
[SerializeField, ResourcePath("Runtime/RenderPipelineResources/GPUDriven/InstanceDataBufferUploadKernels.compute")]
|
||
|
ComputeShader m_InstanceDataBufferUploadKernels;
|
||
|
|
||
|
/// <summary> InstanceDataBufferUploadKernels compute shader reference </summary>
|
||
|
public ComputeShader instanceDataBufferUploadKernels
|
||
|
{
|
||
|
get => m_InstanceDataBufferUploadKernels;
|
||
|
set => this.SetValueAndNotify(ref m_InstanceDataBufferUploadKernels, value, nameof(m_InstanceDataBufferUploadKernels));
|
||
|
}
|
||
|
|
||
|
[SerializeField, ResourcePath("Runtime/RenderPipelineResources/GPUDriven/InstanceTransformUpdateKernels.compute")]
|
||
|
ComputeShader m_TransformUpdaterKernels;
|
||
|
|
||
|
/// <summary> TransformUpdaterKernels compute shader reference </summary>
|
||
|
public ComputeShader transformUpdaterKernels
|
||
|
{
|
||
|
get => m_TransformUpdaterKernels;
|
||
|
set => this.SetValueAndNotify(ref m_TransformUpdaterKernels, value, nameof(m_TransformUpdaterKernels));
|
||
|
}
|
||
|
|
||
|
[SerializeField, ResourcePath("Runtime/RenderPipelineResources/GPUDriven/InstanceWindDataUpdateKernels.compute")]
|
||
|
public ComputeShader m_WindDataUpdaterKernels;
|
||
|
|
||
|
/// <summary>
|
||
|
/// InstanceWindDataUpdateKernels compute shader reference
|
||
|
/// </summary>
|
||
|
public ComputeShader windDataUpdaterKernels
|
||
|
{
|
||
|
get => m_WindDataUpdaterKernels;
|
||
|
set => this.SetValueAndNotify(ref m_WindDataUpdaterKernels, value, nameof(m_WindDataUpdaterKernels));
|
||
|
}
|
||
|
|
||
|
[SerializeField, ResourcePath("Runtime/RenderPipelineResources/GPUDriven/OccluderDepthPyramidKernels.compute")]
|
||
|
ComputeShader m_OccluderDepthPyramidKernels;
|
||
|
|
||
|
/// <summary>
|
||
|
/// OccluderDepthPyramidKernels compute shader reference
|
||
|
/// </summary>
|
||
|
public ComputeShader occluderDepthPyramidKernels
|
||
|
{
|
||
|
get => m_OccluderDepthPyramidKernels;
|
||
|
set => this.SetValueAndNotify(ref m_OccluderDepthPyramidKernels, value, nameof(m_OccluderDepthPyramidKernels));
|
||
|
}
|
||
|
|
||
|
[SerializeField, ResourcePath("Runtime/RenderPipelineResources/GPUDriven/InstanceOcclusionCullingKernels.compute")]
|
||
|
ComputeShader m_InstanceOcclusionCullingKernels;
|
||
|
|
||
|
/// <summary>
|
||
|
/// InstanceOcclusionCullingKernels compute shader reference
|
||
|
/// </summary>
|
||
|
public ComputeShader instanceOcclusionCullingKernels
|
||
|
{
|
||
|
get => m_InstanceOcclusionCullingKernels;
|
||
|
set => this.SetValueAndNotify(ref m_InstanceOcclusionCullingKernels, value, nameof(m_InstanceOcclusionCullingKernels));
|
||
|
}
|
||
|
|
||
|
[SerializeField, ResourcePath("Runtime/RenderPipelineResources/GPUDriven/OcclusionCullingDebug.compute")]
|
||
|
ComputeShader m_OcclusionCullingDebugKernels;
|
||
|
|
||
|
/// <summary>
|
||
|
/// OcclusionCullingDebugKernels compute shader reference
|
||
|
/// </summary>
|
||
|
public ComputeShader occlusionCullingDebugKernels
|
||
|
{
|
||
|
get => m_OcclusionCullingDebugKernels;
|
||
|
set => this.SetValueAndNotify(ref m_OcclusionCullingDebugKernels, value, nameof(m_OcclusionCullingDebugKernels));
|
||
|
}
|
||
|
|
||
|
[SerializeField, ResourcePath("Runtime/RenderPipelineResources/GPUDriven/DebugOcclusionTest.shader")]
|
||
|
Shader m_DebugOcclusionTestPS;
|
||
|
|
||
|
/// <summary>
|
||
|
/// DebugOcclusionTestPS pixel shader reference
|
||
|
/// </summary>
|
||
|
public Shader debugOcclusionTestPS
|
||
|
{
|
||
|
get => m_DebugOcclusionTestPS;
|
||
|
set => this.SetValueAndNotify(ref m_DebugOcclusionTestPS, value, nameof(m_DebugOcclusionTestPS));
|
||
|
}
|
||
|
|
||
|
[SerializeField, ResourcePath("Runtime/RenderPipelineResources/GPUDriven/DebugOccluder.shader")]
|
||
|
Shader m_DebugOccluderPS;
|
||
|
|
||
|
/// <summary>
|
||
|
/// DebugOccluderPS pixel shader reference
|
||
|
/// </summary>
|
||
|
public Shader debugOccluderPS
|
||
|
{
|
||
|
get => m_DebugOccluderPS;
|
||
|
set => this.SetValueAndNotify(ref m_DebugOccluderPS, value, nameof(m_DebugOccluderPS));
|
||
|
}
|
||
|
}
|
||
|
}
|