forked from BilalY/Rasagar
29 lines
951 B
HLSL
29 lines
951 B
HLSL
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//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef OCCLUSIONCULLINGCOMMONSHADERVARIABLES_CS_HLSL
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#define OCCLUSIONCULLINGCOMMONSHADERVARIABLES_CS_HLSL
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// Generated from UnityEngine.Rendering.OcclusionCullingCommonShaderVariables
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// PackingRules = Exact
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CBUFFER_START(OcclusionCullingCommonShaderVariables)
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uint4 _OccluderMipBounds[8];
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float4x4 _ViewProjMatrix[6];
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float4 _ViewOriginWorldSpace[6];
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float4 _FacingDirWorldSpace[6];
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float4 _RadialDirWorldSpace[6];
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float4 _DepthSizeInOccluderPixels;
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float4 _OccluderDepthPyramidSize;
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uint _OccluderMipLayoutSizeX;
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uint _OccluderMipLayoutSizeY;
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uint _OcclusionTestDebugFlags;
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uint _OcclusionCullingCommonPad0;
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int _OcclusionTestCount;
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int _OccluderSubviewIndices;
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int _CullingSplitIndices;
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int _CullingSplitMask;
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CBUFFER_END
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#endif
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