forked from BilalY/Rasagar
25 lines
699 B
HLSL
25 lines
699 B
HLSL
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//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef LENSFLAREDATASRP_CS_HLSL
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#define LENSFLAREDATASRP_CS_HLSL
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//
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// UnityEngine.Rendering.SRPLensFlareColorType: static fields
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//
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#define SRPLENSFLARECOLORTYPE_CONSTANT (0)
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#define SRPLENSFLARECOLORTYPE_RADIAL_GRADIENT (1)
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#define SRPLENSFLARECOLORTYPE_ANGULAR_GRADIENT (2)
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//
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// UnityEngine.Rendering.SRPLensFlareType: static fields
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//
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#define SRPLENSFLARETYPE_IMAGE (0)
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#define SRPLENSFLARETYPE_CIRCLE (1)
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#define SRPLENSFLARETYPE_POLYGON (2)
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#define SRPLENSFLARETYPE_RING (3)
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#define SRPLENSFLARETYPE_LENS_FLARE_DATA_SRP (4)
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#endif
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