forked from BilalY/Rasagar
20 lines
375 B
HLSL
20 lines
375 B
HLSL
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#ifndef UNIVERSAL_SURFACE_DATA_INCLUDED
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#define UNIVERSAL_SURFACE_DATA_INCLUDED
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// Must match Universal ShaderGraph master node
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struct SurfaceData
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{
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half3 albedo;
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half3 specular;
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half metallic;
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half smoothness;
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half3 normalTS;
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half3 emission;
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half occlusion;
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half alpha;
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half clearCoatMask;
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half clearCoatSmoothness;
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};
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#endif
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