forked from BilalY/Rasagar
40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
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using System;
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using JetBrains.Annotations;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline.Signals
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{
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[CustomPropertyDrawer(typeof(CustomSignalEventDrawer))]
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[UsedImplicitly]
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class SignalEventDrawer : UnityEventDrawer
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{
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static GameObject FindBoundObject(SerializedProperty property)
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{
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var component = property.serializedObject.targetObject as Component;
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return component != null ? component.gameObject : null;
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}
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protected override void OnAddEvent(ReorderableList list)
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{
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base.OnAddEvent(list);
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var listProperty = list.serializedProperty;
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if (listProperty.arraySize > 0)
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{
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var lastCall = list.serializedProperty.GetArrayElementAtIndex(listProperty.arraySize - 1);
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var targetProperty = lastCall.FindPropertyRelative(kInstancePath);
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targetProperty.objectReferenceValue = FindBoundObject(listProperty);
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}
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}
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protected override void DrawEventHeader(Rect headerRect) { }
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protected override void SetupReorderableList(ReorderableList list)
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{
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base.SetupReorderableList(list);
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list.headerHeight = 4;
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}
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}
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}
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