forked from BilalY/Rasagar
26 lines
1009 B
C#
26 lines
1009 B
C#
|
using System;
|
||
|
using UnityEngine;
|
||
|
using Object = UnityEngine.Object;
|
||
|
|
||
|
namespace UnityEditor.Timeline
|
||
|
{
|
||
|
static class UnityEditorInternals
|
||
|
{
|
||
|
static readonly EditorGUI.ObjectFieldValidator k_AllowAllObjectsValidator = (references, type, property, options) => references.Length > 0 ? references[0] : null;
|
||
|
|
||
|
public static Object DoObjectField(Rect position, Object obj, Type type, int controlId, bool allowScene, bool allowAllObjects = false)
|
||
|
{
|
||
|
EditorGUI.ObjectFieldValidator validator = null;
|
||
|
if (allowAllObjects)
|
||
|
validator = k_AllowAllObjectsValidator;
|
||
|
|
||
|
#if UNITY_2020_1_OR_NEWER
|
||
|
var newObject = EditorGUI.DoObjectField(position, position, controlId, obj, null, type, validator, allowScene, EditorStyles.objectField);
|
||
|
#else
|
||
|
var newObject = EditorGUI.DoObjectField(position, position, controlId, obj, type, null, validator, allowScene, EditorStyles.objectField);
|
||
|
#endif
|
||
|
return newObject;
|
||
|
}
|
||
|
}
|
||
|
}
|