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Using pre-set license
Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'tr' Physical Memory: 16287 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity 6000.0.11f1\Editor\Unity.exe
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-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
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C:/Users/User/Rasagar
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-logFile
Logs/AssetImportWorker0.log
-srvPort
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49739
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-job-worker-count
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7
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-background-job-worker-count
8
-asset-garbage-collectors
1
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Successfully changed project path to: C:/Users/User/Rasagar
C:/Users/User/Rasagar
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [12164] Target information:
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Player connection [12164] * "[IP] 192.168.1.39 [Port] 0 [Flags] 2 [Guid] 355239295 [EditorId] 355239295 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-2SQDFK8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [12164] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [12164] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
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Library Redirect Path: Library/
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
Refreshing native plugins compatible for Editor in 3.90 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity 6000.0.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/User/Rasagar/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15)
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Vendor: NVIDIA
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VRAM: 5980 MB
Driver: 30.0.15.1289
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56764
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Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity 6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.003897 seconds.
- Loaded All Assemblies, in 0.566 seconds
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Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.650 seconds
Domain Reload Profiling: 1212ms
BeginReloadAssembly (177ms)
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ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
RebuildCommonClasses (62ms)
RebuildNativeTypeToScriptingClass (22ms)
initialDomainReloadingComplete (70ms)
LoadAllAssembliesAndSetupDomain (231ms)
LoadAssemblies (174ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (225ms)
TypeCache.Refresh (224ms)
TypeCache.ScanAssembly (206ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (650ms)
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ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (569ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (31ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (8ms)
ProcessInitializeOnLoadAttributes (265ms)
ProcessInitializeOnLoadMethodAttributes (258ms)
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AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 1.626 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
2024-09-14 06:19:54 -07:00
Refreshing native plugins compatible for Editor in 1.80 ms, found 4 plugins.
2024-08-26 13:07:20 -07:00
Native extension for WindowsStandalone target not found
2024-09-14 06:19:54 -07:00
Refreshing native plugins compatible for Editor in 2.42 ms, found 4 plugins.
2024-08-26 13:07:20 -07:00
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.869 seconds
Domain Reload Profiling: 3488ms
BeginReloadAssembly (544ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (8ms)
2024-08-26 13:07:20 -07:00
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
2024-09-14 06:19:54 -07:00
CreateAndSetChildDomain (45ms)
RebuildCommonClasses (58ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (40ms)
LoadAllAssembliesAndSetupDomain (957ms)
LoadAssemblies (527ms)
2024-08-26 13:07:20 -07:00
RebuildTransferFunctionScriptingTraits (0ms)
2024-09-14 06:19:54 -07:00
AnalyzeDomain (569ms)
TypeCache.Refresh (396ms)
TypeCache.ScanAssembly (369ms)
BuildScriptInfoCaches (148ms)
ResolveRequiredComponents (21ms)
FinalizeReload (1870ms)
2024-08-26 13:07:20 -07:00
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
2024-09-14 06:19:54 -07:00
SetupLoadedEditorAssemblies (1551ms)
2024-08-26 13:07:20 -07:00
LogAssemblyErrors (0ms)
2024-09-14 06:19:54 -07:00
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (97ms)
ProcessInitializeOnLoadAttributes (1176ms)
ProcessInitializeOnLoadMethodAttributes (268ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
2024-08-26 13:07:20 -07:00
ExecutionOrderSort2 (0ms)
2024-09-14 06:19:54 -07:00
AwakeInstancesAfterBackupRestoration (5ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 2.91 ms, found 4 plugins.
2024-08-26 13:07:20 -07:00
Preloading 0 native plugins for Editor in 0.00 ms.
2024-09-14 06:19:54 -07:00
Unloading 603 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8993 unused Assets / (28.3 MB). Loaded Objects now: 9863.
Memory consumption went from 424.1 MB to 395.8 MB.
Total: 36.485200 ms (FindLiveObjects: 2.271000 ms CreateObjectMapping: 2.708100 ms MarkObjects: 21.623200 ms DeleteObjects: 9.881400 ms)
========================================================================
Received Import Request.
Time since last request: 762.202864 seconds.
path: Assets/4)Prefabs/New Shader Graph.shadergraph
artifactKey: Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/New Shader Graph.shadergraph using Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'd41bab58c4073f81dcd9e1d08ee8131b') in 3.6727303 seconds
Number of updated asset objects reloaded before import = 1Number of asset objects unloaded after import = 331
========================================================================
Received Import Request.
Time since last request: 33.513189 seconds.
path: Assets/4)Prefabs/Shader Graphs_New Shader Graph.mat
artifactKey: Guid(95a6afb72ee629145ad44cfcc376c0e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/Shader Graphs_New Shader Graph.mat using Guid(95a6afb72ee629145ad44cfcc376c0e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '1469d5d6cfc3278bb3f6c7810855f7ca') in 0.0216925 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
========================================================================
Received Import Request.
Time since last request: 511.309429 seconds.
path: Assets/4)Prefabs/New Shader Graph.shadergraph
artifactKey: Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/New Shader Graph.shadergraph using Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'be8ad1c0b64de17eb8bcc5c68283a275') in 0.647879 seconds
Number of updated asset objects reloaded before import = 1Number of asset objects unloaded after import = 4
========================================================================
Received Import Request.
Time since last request: 71.553447 seconds.
path: Assets/4)Prefabs/New Shader Graph.shadergraph
artifactKey: Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/New Shader Graph.shadergraph using Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '6bfbde17a882c114020186fcc7ddc428') in 0.8367347 seconds
Number of updated asset objects reloaded before import = 1Number of asset objects unloaded after import = 4
========================================================================
Received Import Request.
Time since last request: 73.206447 seconds.
path: Assets/4)Prefabs/New Shader Graph.shadergraph
artifactKey: Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/New Shader Graph.shadergraph using Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '88e3a531897e8bc529dae03a7e0e291d') in 0.4886296 seconds
Number of updated asset objects reloaded before import = 1Number of asset objects unloaded after import = 4
========================================================================
Received Import Request.
Time since last request: 55.089718 seconds.
path: Assets/4)Prefabs/New Shader Graph.shadergraph
artifactKey: Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/New Shader Graph.shadergraph using Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '8c107e504b3787a05ce0c8593703e513') in 0.4673462 seconds
Number of updated asset objects reloaded before import = 1Number of asset objects unloaded after import = 4
2024-08-30 07:33:54 -07:00
========================================================================
Received Import Request.
2024-09-14 06:19:54 -07:00
Time since last request: 57.516369 seconds.
path: Assets/4)Prefabs/New Shader Graph.shadergraph
artifactKey: Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/New Shader Graph.shadergraph using Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'bdf26a61d9fe7497238d4ba02e2224eb') in 0.6594 seconds
Number of updated asset objects reloaded before import = 1Number of asset objects unloaded after import = 4
2024-08-26 13:07:20 -07:00
2024-09-01 13:42:24 -07:00
========================================================================
Received Import Request.
2024-09-14 06:19:54 -07:00
Time since last request: 154.011694 seconds.
path: Assets/4)Prefabs/New Shader Graph.shadergraph
artifactKey: Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/New Shader Graph.shadergraph using Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'f8359238fda6a08c174e690daa35e2f7') in 0.4742587 seconds
Number of updated asset objects reloaded before import = 1Number of asset objects unloaded after import = 4
2024-09-01 13:42:24 -07:00
========================================================================
Received Import Request.
2024-09-14 06:19:54 -07:00
Time since last request: 60.390004 seconds.
path: Assets/4)Prefabs/New Shader Graph.shadergraph
artifactKey: Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/New Shader Graph.shadergraph using Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '521f58f11eed3984a6ca81fbd8f13d10') in 0.4726385 seconds
Number of updated asset objects reloaded before import = 1Number of asset objects unloaded after import = 4
2024-09-01 13:42:24 -07:00
========================================================================
Received Import Request.
2024-09-14 06:19:54 -07:00
Time since last request: 87.279828 seconds.
path: Assets/4)Prefabs/New Shader Graph.shadergraph
artifactKey: Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/New Shader Graph.shadergraph using Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '44ed441ab9aef9f359b0c527229e69c5') in 0.0171833 seconds
Number of updated asset objects reloaded before import = 1Number of asset objects unloaded after import = 4
2024-09-01 13:42:24 -07:00
========================================================================
Received Import Request.
2024-09-14 06:19:54 -07:00
Time since last request: 99.971512 seconds.
path: Assets/4)Prefabs/Shader Graphs_New Shader Graph.mat
artifactKey: Guid(95a6afb72ee629145ad44cfcc376c0e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/Shader Graphs_New Shader Graph.mat using Guid(95a6afb72ee629145ad44cfcc376c0e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '2fad8bf5b787669e1a265023a4162a7f') in 0.0198659 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 6
2024-09-01 13:42:24 -07:00