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Using pre-set license
Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19042) 64bit Professional' Language: 'tr' Physical Memory: 32693 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.0.11f1\Editor\Unity.exe
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-adb2
-batchMode
-noUpm
-name
AssetImportWorker7
-projectPath
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C:/Users/Administrator/Desktop/Rasagar
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-logFile
Logs/AssetImportWorker7.log
-srvPort
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52861
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-job-worker-count
7
-background-job-worker-count
8
-asset-garbage-collectors
1
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Successfully changed project path to: C:/Users/Administrator/Desktop/Rasagar
C:/Users/Administrator/Desktop/Rasagar
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [17836] Target information:
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Player connection [17836] * "[IP] 192.168.127.1 [Port] 0 [Flags] 2 [Guid] 737441039 [EditorId] 737441039 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [17836] * "[IP] 192.168.42.1 [Port] 0 [Flags] 2 [Guid] 737441039 [EditorId] 737441039 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [17836] * "[IP] 192.168.1.104 [Port] 0 [Flags] 2 [Guid] 737441039 [EditorId] 737441039 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [17836] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [17836] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
Library Redirect Path: Library/
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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Refreshing native plugins compatible for Editor in 1.94 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/Administrator/Desktop/Rasagar/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
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Vendor: NVIDIA
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VRAM: 12115 MB
Driver: 32.0.15.6109
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56832
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Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.001535 seconds.
- Loaded All Assemblies, in 0.448 seconds
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Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.445 seconds
Domain Reload Profiling: 892ms
BeginReloadAssembly (149ms)
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ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (53ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (58ms)
LoadAllAssembliesAndSetupDomain (172ms)
LoadAssemblies (148ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (169ms)
TypeCache.Refresh (168ms)
TypeCache.ScanAssembly (153ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (0ms)
FinalizeReload (445ms)
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ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (386ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (27ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (5ms)
ProcessInitializeOnLoadAttributes (162ms)
ProcessInitializeOnLoadMethodAttributes (188ms)
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AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 1.110 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 0.80 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 1.84 ms, found 4 plugins.
2024-09-28 06:03:08 -07:00
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.837 seconds
Domain Reload Profiling: 2946ms
BeginReloadAssembly (380ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (7ms)
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BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
2024-09-30 23:20:04 -07:00
CreateAndSetChildDomain (34ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (648ms)
LoadAssemblies (353ms)
2024-09-28 06:03:08 -07:00
RebuildTransferFunctionScriptingTraits (0ms)
2024-09-30 23:20:04 -07:00
AnalyzeDomain (393ms)
TypeCache.Refresh (267ms)
TypeCache.ScanAssembly (248ms)
BuildScriptInfoCaches (106ms)
ResolveRequiredComponents (16ms)
FinalizeReload (1838ms)
2024-09-28 06:03:08 -07:00
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
2024-09-30 23:20:04 -07:00
SetupLoadedEditorAssemblies (1531ms)
2024-09-28 06:03:08 -07:00
LogAssemblyErrors (0ms)
2024-09-30 23:20:04 -07:00
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (90ms)
ProcessInitializeOnLoadAttributes (1159ms)
ProcessInitializeOnLoadMethodAttributes (273ms)
AfterProcessingInitializeOnLoad (3ms)
2024-09-28 06:03:08 -07:00
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
2024-09-30 23:20:04 -07:00
AwakeInstancesAfterBackupRestoration (5ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.41 ms, found 4 plugins.
2024-09-28 06:03:08 -07:00
Preloading 0 native plugins for Editor in 0.00 ms.
2024-09-30 23:20:04 -07:00
Unloading 606 Unused Serialized files (Serialized files now loaded: 0)
Unloading 9011 unused Assets / (28.2 MB). Loaded Objects now: 9870.
Memory consumption went from 417.2 MB to 389.0 MB.
Total: 33.640200 ms (FindLiveObjects: 1.320500 ms CreateObjectMapping: 0.801900 ms MarkObjects: 20.849400 ms DeleteObjects: 10.667600 ms)
2024-09-28 06:03:08 -07:00
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0