forked from BilalY/Rasagar
439 lines
18 KiB
C#
439 lines
18 KiB
C#
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#define NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
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using System;
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using UnityEditor;
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using UnityEditor.AI;
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#if !UNITY_2021_2_OR_NEWER
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using UnityEditor.Experimental.SceneManagement;
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#endif
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using UnityEditor.SceneManagement;
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using UnityEditor.IMGUI.Controls;
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using UnityEditorInternal;
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using UnityEngine.AI;
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using UnityEngine;
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using System.Linq;
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namespace Unity.AI.Navigation.Editor
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(NavMeshSurface))]
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class NavMeshSurfaceEditor : UnityEditor.Editor
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{
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SerializedProperty m_AgentTypeID;
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SerializedProperty m_BuildHeightMesh;
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SerializedProperty m_Center;
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SerializedProperty m_CollectObjects;
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SerializedProperty m_DefaultArea;
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#if UNITY_2022_2_OR_NEWER
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SerializedProperty m_GenerateLinks;
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#endif
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SerializedProperty m_LayerMask;
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SerializedProperty m_OverrideTileSize;
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SerializedProperty m_OverrideVoxelSize;
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SerializedProperty m_Size;
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SerializedProperty m_TileSize;
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SerializedProperty m_UseGeometry;
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SerializedProperty m_VoxelSize;
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SerializedProperty m_MinRegionArea;
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SerializedProperty m_LedgeDropHeight;
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SerializedProperty m_MaxJumpAcrossDistance;
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#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
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SerializedProperty m_NavMeshData;
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#endif
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class Styles
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{
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internal readonly GUIContent m_LayerMask = new GUIContent("Include Layers");
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internal readonly GUIContent m_MinRegionArea = new GUIContent("Minimum Region Area");
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internal readonly GUIContent m_GenerateLinks = new GUIContent(
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"Generate Links",
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"If enabled, collected objects will generate links depending on the agent settings values for drop height and jump distance.\nThis behaviour can be overriden using NavMeshModifier components.");
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}
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static Styles s_Styles;
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static bool s_ShowDebugOptions;
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static Color s_HandleColor = new Color(127f, 214f, 244f, 100f) / 255;
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static Color s_HandleColorSelected = new Color(127f, 214f, 244f, 210f) / 255;
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static Color s_HandleColorDisabled = new Color(127f * 0.75f, 214f * 0.75f, 244f * 0.75f, 100f) / 255;
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BoxBoundsHandle m_BoundsHandle = new BoxBoundsHandle();
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bool editingCollider
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{
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get { return EditMode.editMode == EditMode.SceneViewEditMode.Collider && EditMode.IsOwner(this); }
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}
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void OnEnable()
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{
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m_AgentTypeID = serializedObject.FindProperty("m_AgentTypeID");
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m_BuildHeightMesh = serializedObject.FindProperty("m_BuildHeightMesh");
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m_Center = serializedObject.FindProperty("m_Center");
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m_CollectObjects = serializedObject.FindProperty("m_CollectObjects");
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m_DefaultArea = serializedObject.FindProperty("m_DefaultArea");
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#if UNITY_2022_2_OR_NEWER
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m_GenerateLinks = serializedObject.FindProperty("m_GenerateLinks");
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#endif
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m_LayerMask = serializedObject.FindProperty("m_LayerMask");
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m_OverrideTileSize = serializedObject.FindProperty("m_OverrideTileSize");
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m_OverrideVoxelSize = serializedObject.FindProperty("m_OverrideVoxelSize");
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m_Size = serializedObject.FindProperty("m_Size");
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m_TileSize = serializedObject.FindProperty("m_TileSize");
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m_UseGeometry = serializedObject.FindProperty("m_UseGeometry");
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m_VoxelSize = serializedObject.FindProperty("m_VoxelSize");
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m_MinRegionArea = serializedObject.FindProperty("m_MinRegionArea");
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#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
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m_NavMeshData = serializedObject.FindProperty("m_NavMeshData");
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#endif
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#if !UNITY_2022_2_OR_NEWER
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NavMeshVisualizationSettings.showNavigation++;
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#endif
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}
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#if !UNITY_2022_2_OR_NEWER
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void OnDisable()
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{
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NavMeshVisualizationSettings.showNavigation--;
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}
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#endif
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Bounds GetBounds()
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{
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var navSurface = (NavMeshSurface)target;
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return new Bounds(navSurface.transform.position, navSurface.size);
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}
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public override void OnInspectorGUI()
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{
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if (s_Styles == null)
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s_Styles = new Styles();
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serializedObject.Update();
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var bs = NavMesh.GetSettingsByID(m_AgentTypeID.intValue);
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if (bs.agentTypeID != -1)
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{
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// Draw image
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const float diagramHeight = 80.0f;
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Rect agentDiagramRect = EditorGUILayout.GetControlRect(false, diagramHeight);
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NavMeshEditorHelpers.DrawAgentDiagram(agentDiagramRect, bs.agentRadius, bs.agentHeight, bs.agentClimb, bs.agentSlope);
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}
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NavMeshComponentsGUIUtility.AgentTypePopup("Agent Type", m_AgentTypeID);
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NavMeshComponentsGUIUtility.AreaPopup("Default Area", m_DefaultArea);
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#if UNITY_2022_2_OR_NEWER
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EditorGUILayout.PropertyField(m_GenerateLinks, s_Styles.m_GenerateLinks);
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#endif
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EditorGUILayout.PropertyField(m_UseGeometry);
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m_CollectObjects.isExpanded = EditorGUILayout.Foldout(m_CollectObjects.isExpanded, "Object Collection");
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if (m_CollectObjects.isExpanded)
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(m_CollectObjects);
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if ((CollectObjects)m_CollectObjects.enumValueIndex == CollectObjects.Volume)
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{
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EditorGUI.indentLevel++;
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EditMode.DoEditModeInspectorModeButton(EditMode.SceneViewEditMode.Collider, "Edit Volume",
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EditorGUIUtility.IconContent("EditCollider"), GetBounds, this);
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EditorGUILayout.PropertyField(m_Size);
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EditorGUILayout.PropertyField(m_Center);
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EditorGUI.indentLevel--;
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}
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else
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{
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if (editingCollider)
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EditMode.QuitEditMode();
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}
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EditorGUILayout.PropertyField(m_LayerMask, s_Styles.m_LayerMask);
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EditorGUI.indentLevel--;
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}
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EditorGUILayout.Space();
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m_OverrideVoxelSize.isExpanded = EditorGUILayout.Foldout(m_OverrideVoxelSize.isExpanded, "Advanced");
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if (m_OverrideVoxelSize.isExpanded)
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{
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EditorGUI.indentLevel++;
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// Override voxel size.
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EditorGUILayout.PropertyField(m_OverrideVoxelSize);
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using (new EditorGUI.DisabledScope(!m_OverrideVoxelSize.boolValue || m_OverrideVoxelSize.hasMultipleDifferentValues))
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(m_VoxelSize);
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if (!m_OverrideVoxelSize.hasMultipleDifferentValues)
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{
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if (!m_AgentTypeID.hasMultipleDifferentValues)
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{
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float voxelsPerRadius = m_VoxelSize.floatValue > 0.0f ? (bs.agentRadius / m_VoxelSize.floatValue) : 0.0f;
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EditorGUILayout.LabelField(" ", voxelsPerRadius.ToString("0.00") + " voxels per agent radius", EditorStyles.miniLabel);
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}
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if (m_OverrideVoxelSize.boolValue)
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EditorGUILayout.HelpBox("Voxel size controls how accurately the navigation mesh is generated from the level geometry. A good voxel size is 2-4 voxels per agent radius. Making voxel size smaller will increase build time.", MessageType.None);
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}
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EditorGUI.indentLevel--;
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}
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// Override tile size
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EditorGUILayout.PropertyField(m_OverrideTileSize);
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using (new EditorGUI.DisabledScope(!m_OverrideTileSize.boolValue || m_OverrideTileSize.hasMultipleDifferentValues))
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(m_TileSize);
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if (!m_TileSize.hasMultipleDifferentValues && !m_VoxelSize.hasMultipleDifferentValues)
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{
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float tileWorldSize = m_TileSize.intValue * m_VoxelSize.floatValue;
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EditorGUILayout.LabelField(" ", tileWorldSize.ToString("0.00") + " world units", EditorStyles.miniLabel);
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}
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if (!m_OverrideTileSize.hasMultipleDifferentValues)
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{
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if (m_OverrideTileSize.boolValue)
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EditorGUILayout.HelpBox("Tile size controls the how local the changes to the world are (rebuild or carve). Small tile size allows more local changes, while potentially generating more data overall.", MessageType.None);
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}
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EditorGUI.indentLevel--;
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}
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EditorGUILayout.PropertyField(m_MinRegionArea, s_Styles.m_MinRegionArea);
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// Height mesh
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#if UNITY_2022_2_OR_NEWER
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var heightMeshGUIContent = new GUIContent(m_BuildHeightMesh.displayName, "Generate an accurate height mesh for precise agent placement (slower).");
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EditorGUILayout.PropertyField(m_BuildHeightMesh, heightMeshGUIContent);
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#else
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using (new EditorGUI.DisabledScope(true))
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{
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var heightMeshGUIContent = new GUIContent(m_BuildHeightMesh.displayName, "HeightMesh functionality is only available with Unity 2022.2 or newer.");
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EditorGUILayout.PropertyField(m_BuildHeightMesh, heightMeshGUIContent);
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}
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#endif
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EditorGUILayout.Space();
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EditorGUI.indentLevel--;
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}
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EditorGUILayout.Space();
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serializedObject.ApplyModifiedProperties();
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var hadError = false;
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var multipleTargets = targets.Length > 1;
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foreach (NavMeshSurface navSurface in targets)
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{
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var settings = navSurface.GetBuildSettings();
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// Calculating bounds is potentially expensive when unbounded - so here we just use the center/size.
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// It means the validation is not checking vertical voxel limit correctly when the surface is set to something else than "in volume".
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var bounds = new Bounds(Vector3.zero, Vector3.zero);
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if (navSurface.collectObjects == CollectObjects.Volume)
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{
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bounds = new Bounds(navSurface.center, navSurface.size);
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}
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var errors = settings.ValidationReport(bounds);
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if (errors.Length > 0)
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{
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if (multipleTargets)
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EditorGUILayout.LabelField(navSurface.name);
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foreach (var err in errors)
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{
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EditorGUILayout.HelpBox(err, MessageType.Warning);
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}
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GUILayout.BeginHorizontal();
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GUILayout.Space(EditorGUIUtility.labelWidth);
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if (GUILayout.Button("Open Agent Settings...", EditorStyles.miniButton))
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NavMeshEditorHelpers.OpenAgentSettings(navSurface.agentTypeID);
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GUILayout.EndHorizontal();
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hadError = true;
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}
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}
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if (hadError)
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EditorGUILayout.Space();
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#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
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var nmdRect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight);
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EditorGUI.BeginProperty(nmdRect, GUIContent.none, m_NavMeshData);
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var rectLabel = EditorGUI.PrefixLabel(nmdRect, GUIUtility.GetControlID(FocusType.Passive), new GUIContent(m_NavMeshData.displayName));
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EditorGUI.EndProperty();
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using (new EditorGUI.DisabledScope(true))
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{
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EditorGUI.BeginProperty(nmdRect, GUIContent.none, m_NavMeshData);
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EditorGUI.ObjectField(rectLabel, m_NavMeshData, GUIContent.none);
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EditorGUI.EndProperty();
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}
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#endif
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using (new EditorGUI.DisabledScope(Application.isPlaying || m_AgentTypeID.intValue == -1))
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{
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GUILayout.BeginHorizontal();
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GUILayout.Space(EditorGUIUtility.labelWidth);
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using (new EditorGUI.DisabledScope(targets.All(s => (s as NavMeshSurface)?.navMeshData == null)))
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{
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if (GUILayout.Button("Clear"))
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{
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NavMeshAssetManager.instance.ClearSurfaces(targets);
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SceneView.RepaintAll();
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}
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}
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if (GUILayout.Button("Bake"))
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{
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NavMeshAssetManager.instance.StartBakingSurfaces(targets);
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}
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GUILayout.EndHorizontal();
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// Inform when selected target is being baked
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var bakeOperations = NavMeshAssetManager.instance.GetBakeOperations();
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bool bakeInProgress = bakeOperations.Any(b =>
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{
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if (!targets.Contains(b.surface))
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return false;
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return b.bakeOperation != null;
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});
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if (bakeInProgress)
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{
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GUILayout.BeginVertical(EditorStyles.helpBox);
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if (GUILayout.Button("NavMesh baking is in progress.", EditorStyles.linkLabel))
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Progress.ShowDetails(false);
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GUILayout.EndHorizontal();
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}
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}
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}
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#if UNITY_2022_2_OR_NEWER
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[DrawGizmo(GizmoType.InSelectionHierarchy | GizmoType.Active | GizmoType.Pickable)]
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static void RenderGizmoSelected(NavMeshSurface navSurface, GizmoType gizmoType)
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{
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navSurface.navMeshDataInstance.FlagAsInSelectionHierarchy();
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DrawBoundingBoxGizmoAndIcon(navSurface, true);
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}
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[DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)]
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static void RenderGizmoNotSelected(NavMeshSurface navSurface, GizmoType gizmoType)
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{
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DrawBoundingBoxGizmoAndIcon(navSurface, false);
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}
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#else
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[DrawGizmo(GizmoType.Selected | GizmoType.Active | GizmoType.Pickable)]
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static void RenderBoxGizmoSelected(NavMeshSurface navSurface, GizmoType gizmoType)
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{
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DrawBoundingBoxGizmoAndIcon(navSurface, true);
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}
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[DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)]
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static void RenderBoxGizmoNotSelected(NavMeshSurface navSurface, GizmoType gizmoType)
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{
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if (NavMeshVisualizationSettings.showNavigation > 0)
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DrawBoundingBoxGizmoAndIcon(navSurface, false);
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else
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Gizmos.DrawIcon(navSurface.transform.position, "NavMeshSurface Icon", true);
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}
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#endif
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static void DrawBoundingBoxGizmoAndIcon(NavMeshSurface navSurface, bool selected)
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{
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var color = selected ? s_HandleColorSelected : s_HandleColor;
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if (!navSurface.enabled)
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color = s_HandleColorDisabled;
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var oldColor = Gizmos.color;
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var oldMatrix = Gizmos.matrix;
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// Use the unscaled matrix for the NavMeshSurface
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var localToWorld = Matrix4x4.TRS(navSurface.transform.position, navSurface.transform.rotation, Vector3.one);
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Gizmos.matrix = localToWorld;
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if (navSurface.collectObjects == CollectObjects.Volume)
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{
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Gizmos.color = color;
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Gizmos.DrawWireCube(navSurface.center, navSurface.size);
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if (selected && navSurface.enabled)
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{
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var colorTrans = new Color(color.r * 0.75f, color.g * 0.75f, color.b * 0.75f, color.a * 0.15f);
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Gizmos.color = colorTrans;
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Gizmos.DrawCube(navSurface.center, navSurface.size);
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}
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}
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else
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{
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if (navSurface.navMeshData != null)
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{
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var bounds = navSurface.navMeshData.sourceBounds;
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Gizmos.color = Color.grey;
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Gizmos.DrawWireCube(bounds.center, bounds.size);
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}
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}
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Gizmos.matrix = oldMatrix;
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Gizmos.color = oldColor;
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Gizmos.DrawIcon(navSurface.transform.position, "NavMeshSurface Icon", true);
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}
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void OnSceneGUI()
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{
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if (!editingCollider)
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return;
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var navSurface = (NavMeshSurface)target;
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var color = navSurface.enabled ? s_HandleColor : s_HandleColorDisabled;
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var localToWorld = Matrix4x4.TRS(navSurface.transform.position, navSurface.transform.rotation, Vector3.one);
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using (new Handles.DrawingScope(color, localToWorld))
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{
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m_BoundsHandle.center = navSurface.center;
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m_BoundsHandle.size = navSurface.size;
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EditorGUI.BeginChangeCheck();
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m_BoundsHandle.DrawHandle();
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if (EditorGUI.EndChangeCheck())
|
||
|
{
|
||
|
Undo.RecordObject(navSurface, "Modified NavMesh Surface");
|
||
|
Vector3 center = m_BoundsHandle.center;
|
||
|
Vector3 size = m_BoundsHandle.size;
|
||
|
navSurface.center = center;
|
||
|
navSurface.size = size;
|
||
|
EditorUtility.SetDirty(target);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[MenuItem("GameObject/AI/NavMesh Surface", false, 2000)]
|
||
|
public static void CreateNavMeshSurface(MenuCommand menuCommand)
|
||
|
{
|
||
|
var parent = menuCommand.context as GameObject;
|
||
|
var go = NavMeshComponentsGUIUtility.CreateAndSelectGameObject("NavMesh Surface", parent);
|
||
|
go.AddComponent<NavMeshSurface>();
|
||
|
var view = SceneView.lastActiveSceneView;
|
||
|
if (view != null)
|
||
|
view.MoveToView(go.transform);
|
||
|
}
|
||
|
}
|
||
|
}
|