Rasagar/Library/PackageCache/com.unity.ai.navigation/Editor/NavMeshSurfaceEditor.cs

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2024-08-26 13:07:20 -07:00
#define NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
using System;
using UnityEditor;
using UnityEditor.AI;
#if !UNITY_2021_2_OR_NEWER
using UnityEditor.Experimental.SceneManagement;
#endif
using UnityEditor.SceneManagement;
using UnityEditor.IMGUI.Controls;
using UnityEditorInternal;
using UnityEngine.AI;
using UnityEngine;
using System.Linq;
namespace Unity.AI.Navigation.Editor
{
[CanEditMultipleObjects]
[CustomEditor(typeof(NavMeshSurface))]
class NavMeshSurfaceEditor : UnityEditor.Editor
{
SerializedProperty m_AgentTypeID;
SerializedProperty m_BuildHeightMesh;
SerializedProperty m_Center;
SerializedProperty m_CollectObjects;
SerializedProperty m_DefaultArea;
#if UNITY_2022_2_OR_NEWER
SerializedProperty m_GenerateLinks;
#endif
SerializedProperty m_LayerMask;
SerializedProperty m_OverrideTileSize;
SerializedProperty m_OverrideVoxelSize;
SerializedProperty m_Size;
SerializedProperty m_TileSize;
SerializedProperty m_UseGeometry;
SerializedProperty m_VoxelSize;
SerializedProperty m_MinRegionArea;
SerializedProperty m_LedgeDropHeight;
SerializedProperty m_MaxJumpAcrossDistance;
#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
SerializedProperty m_NavMeshData;
#endif
class Styles
{
internal readonly GUIContent m_LayerMask = new GUIContent("Include Layers");
internal readonly GUIContent m_MinRegionArea = new GUIContent("Minimum Region Area");
internal readonly GUIContent m_GenerateLinks = new GUIContent(
"Generate Links",
"If enabled, collected objects will generate links depending on the agent settings values for drop height and jump distance.\nThis behaviour can be overriden using NavMeshModifier components.");
}
static Styles s_Styles;
static bool s_ShowDebugOptions;
static Color s_HandleColor = new Color(127f, 214f, 244f, 100f) / 255;
static Color s_HandleColorSelected = new Color(127f, 214f, 244f, 210f) / 255;
static Color s_HandleColorDisabled = new Color(127f * 0.75f, 214f * 0.75f, 244f * 0.75f, 100f) / 255;
BoxBoundsHandle m_BoundsHandle = new BoxBoundsHandle();
bool editingCollider
{
get { return EditMode.editMode == EditMode.SceneViewEditMode.Collider && EditMode.IsOwner(this); }
}
void OnEnable()
{
m_AgentTypeID = serializedObject.FindProperty("m_AgentTypeID");
m_BuildHeightMesh = serializedObject.FindProperty("m_BuildHeightMesh");
m_Center = serializedObject.FindProperty("m_Center");
m_CollectObjects = serializedObject.FindProperty("m_CollectObjects");
m_DefaultArea = serializedObject.FindProperty("m_DefaultArea");
#if UNITY_2022_2_OR_NEWER
m_GenerateLinks = serializedObject.FindProperty("m_GenerateLinks");
#endif
m_LayerMask = serializedObject.FindProperty("m_LayerMask");
m_OverrideTileSize = serializedObject.FindProperty("m_OverrideTileSize");
m_OverrideVoxelSize = serializedObject.FindProperty("m_OverrideVoxelSize");
m_Size = serializedObject.FindProperty("m_Size");
m_TileSize = serializedObject.FindProperty("m_TileSize");
m_UseGeometry = serializedObject.FindProperty("m_UseGeometry");
m_VoxelSize = serializedObject.FindProperty("m_VoxelSize");
m_MinRegionArea = serializedObject.FindProperty("m_MinRegionArea");
#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
m_NavMeshData = serializedObject.FindProperty("m_NavMeshData");
#endif
#if !UNITY_2022_2_OR_NEWER
NavMeshVisualizationSettings.showNavigation++;
#endif
}
#if !UNITY_2022_2_OR_NEWER
void OnDisable()
{
NavMeshVisualizationSettings.showNavigation--;
}
#endif
Bounds GetBounds()
{
var navSurface = (NavMeshSurface)target;
return new Bounds(navSurface.transform.position, navSurface.size);
}
public override void OnInspectorGUI()
{
if (s_Styles == null)
s_Styles = new Styles();
serializedObject.Update();
var bs = NavMesh.GetSettingsByID(m_AgentTypeID.intValue);
if (bs.agentTypeID != -1)
{
// Draw image
const float diagramHeight = 80.0f;
Rect agentDiagramRect = EditorGUILayout.GetControlRect(false, diagramHeight);
NavMeshEditorHelpers.DrawAgentDiagram(agentDiagramRect, bs.agentRadius, bs.agentHeight, bs.agentClimb, bs.agentSlope);
}
NavMeshComponentsGUIUtility.AgentTypePopup("Agent Type", m_AgentTypeID);
NavMeshComponentsGUIUtility.AreaPopup("Default Area", m_DefaultArea);
#if UNITY_2022_2_OR_NEWER
EditorGUILayout.PropertyField(m_GenerateLinks, s_Styles.m_GenerateLinks);
#endif
EditorGUILayout.PropertyField(m_UseGeometry);
m_CollectObjects.isExpanded = EditorGUILayout.Foldout(m_CollectObjects.isExpanded, "Object Collection");
if (m_CollectObjects.isExpanded)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_CollectObjects);
if ((CollectObjects)m_CollectObjects.enumValueIndex == CollectObjects.Volume)
{
EditorGUI.indentLevel++;
EditMode.DoEditModeInspectorModeButton(EditMode.SceneViewEditMode.Collider, "Edit Volume",
EditorGUIUtility.IconContent("EditCollider"), GetBounds, this);
EditorGUILayout.PropertyField(m_Size);
EditorGUILayout.PropertyField(m_Center);
EditorGUI.indentLevel--;
}
else
{
if (editingCollider)
EditMode.QuitEditMode();
}
EditorGUILayout.PropertyField(m_LayerMask, s_Styles.m_LayerMask);
EditorGUI.indentLevel--;
}
EditorGUILayout.Space();
m_OverrideVoxelSize.isExpanded = EditorGUILayout.Foldout(m_OverrideVoxelSize.isExpanded, "Advanced");
if (m_OverrideVoxelSize.isExpanded)
{
EditorGUI.indentLevel++;
// Override voxel size.
EditorGUILayout.PropertyField(m_OverrideVoxelSize);
using (new EditorGUI.DisabledScope(!m_OverrideVoxelSize.boolValue || m_OverrideVoxelSize.hasMultipleDifferentValues))
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_VoxelSize);
if (!m_OverrideVoxelSize.hasMultipleDifferentValues)
{
if (!m_AgentTypeID.hasMultipleDifferentValues)
{
float voxelsPerRadius = m_VoxelSize.floatValue > 0.0f ? (bs.agentRadius / m_VoxelSize.floatValue) : 0.0f;
EditorGUILayout.LabelField(" ", voxelsPerRadius.ToString("0.00") + " voxels per agent radius", EditorStyles.miniLabel);
}
if (m_OverrideVoxelSize.boolValue)
EditorGUILayout.HelpBox("Voxel size controls how accurately the navigation mesh is generated from the level geometry. A good voxel size is 2-4 voxels per agent radius. Making voxel size smaller will increase build time.", MessageType.None);
}
EditorGUI.indentLevel--;
}
// Override tile size
EditorGUILayout.PropertyField(m_OverrideTileSize);
using (new EditorGUI.DisabledScope(!m_OverrideTileSize.boolValue || m_OverrideTileSize.hasMultipleDifferentValues))
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_TileSize);
if (!m_TileSize.hasMultipleDifferentValues && !m_VoxelSize.hasMultipleDifferentValues)
{
float tileWorldSize = m_TileSize.intValue * m_VoxelSize.floatValue;
EditorGUILayout.LabelField(" ", tileWorldSize.ToString("0.00") + " world units", EditorStyles.miniLabel);
}
if (!m_OverrideTileSize.hasMultipleDifferentValues)
{
if (m_OverrideTileSize.boolValue)
EditorGUILayout.HelpBox("Tile size controls the how local the changes to the world are (rebuild or carve). Small tile size allows more local changes, while potentially generating more data overall.", MessageType.None);
}
EditorGUI.indentLevel--;
}
EditorGUILayout.PropertyField(m_MinRegionArea, s_Styles.m_MinRegionArea);
// Height mesh
#if UNITY_2022_2_OR_NEWER
var heightMeshGUIContent = new GUIContent(m_BuildHeightMesh.displayName, "Generate an accurate height mesh for precise agent placement (slower).");
EditorGUILayout.PropertyField(m_BuildHeightMesh, heightMeshGUIContent);
#else
using (new EditorGUI.DisabledScope(true))
{
var heightMeshGUIContent = new GUIContent(m_BuildHeightMesh.displayName, "HeightMesh functionality is only available with Unity 2022.2 or newer.");
EditorGUILayout.PropertyField(m_BuildHeightMesh, heightMeshGUIContent);
}
#endif
EditorGUILayout.Space();
EditorGUI.indentLevel--;
}
EditorGUILayout.Space();
serializedObject.ApplyModifiedProperties();
var hadError = false;
var multipleTargets = targets.Length > 1;
foreach (NavMeshSurface navSurface in targets)
{
var settings = navSurface.GetBuildSettings();
// Calculating bounds is potentially expensive when unbounded - so here we just use the center/size.
// It means the validation is not checking vertical voxel limit correctly when the surface is set to something else than "in volume".
var bounds = new Bounds(Vector3.zero, Vector3.zero);
if (navSurface.collectObjects == CollectObjects.Volume)
{
bounds = new Bounds(navSurface.center, navSurface.size);
}
var errors = settings.ValidationReport(bounds);
if (errors.Length > 0)
{
if (multipleTargets)
EditorGUILayout.LabelField(navSurface.name);
foreach (var err in errors)
{
EditorGUILayout.HelpBox(err, MessageType.Warning);
}
GUILayout.BeginHorizontal();
GUILayout.Space(EditorGUIUtility.labelWidth);
if (GUILayout.Button("Open Agent Settings...", EditorStyles.miniButton))
NavMeshEditorHelpers.OpenAgentSettings(navSurface.agentTypeID);
GUILayout.EndHorizontal();
hadError = true;
}
}
if (hadError)
EditorGUILayout.Space();
#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
var nmdRect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight);
EditorGUI.BeginProperty(nmdRect, GUIContent.none, m_NavMeshData);
var rectLabel = EditorGUI.PrefixLabel(nmdRect, GUIUtility.GetControlID(FocusType.Passive), new GUIContent(m_NavMeshData.displayName));
EditorGUI.EndProperty();
using (new EditorGUI.DisabledScope(true))
{
EditorGUI.BeginProperty(nmdRect, GUIContent.none, m_NavMeshData);
EditorGUI.ObjectField(rectLabel, m_NavMeshData, GUIContent.none);
EditorGUI.EndProperty();
}
#endif
using (new EditorGUI.DisabledScope(Application.isPlaying || m_AgentTypeID.intValue == -1))
{
GUILayout.BeginHorizontal();
GUILayout.Space(EditorGUIUtility.labelWidth);
using (new EditorGUI.DisabledScope(targets.All(s => (s as NavMeshSurface)?.navMeshData == null)))
{
if (GUILayout.Button("Clear"))
{
NavMeshAssetManager.instance.ClearSurfaces(targets);
SceneView.RepaintAll();
}
}
if (GUILayout.Button("Bake"))
{
NavMeshAssetManager.instance.StartBakingSurfaces(targets);
}
GUILayout.EndHorizontal();
// Inform when selected target is being baked
var bakeOperations = NavMeshAssetManager.instance.GetBakeOperations();
bool bakeInProgress = bakeOperations.Any(b =>
{
if (!targets.Contains(b.surface))
return false;
return b.bakeOperation != null;
});
if (bakeInProgress)
{
GUILayout.BeginVertical(EditorStyles.helpBox);
if (GUILayout.Button("NavMesh baking is in progress.", EditorStyles.linkLabel))
Progress.ShowDetails(false);
GUILayout.EndHorizontal();
}
}
}
#if UNITY_2022_2_OR_NEWER
[DrawGizmo(GizmoType.InSelectionHierarchy | GizmoType.Active | GizmoType.Pickable)]
static void RenderGizmoSelected(NavMeshSurface navSurface, GizmoType gizmoType)
{
navSurface.navMeshDataInstance.FlagAsInSelectionHierarchy();
DrawBoundingBoxGizmoAndIcon(navSurface, true);
}
[DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)]
static void RenderGizmoNotSelected(NavMeshSurface navSurface, GizmoType gizmoType)
{
DrawBoundingBoxGizmoAndIcon(navSurface, false);
}
#else
[DrawGizmo(GizmoType.Selected | GizmoType.Active | GizmoType.Pickable)]
static void RenderBoxGizmoSelected(NavMeshSurface navSurface, GizmoType gizmoType)
{
DrawBoundingBoxGizmoAndIcon(navSurface, true);
}
[DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)]
static void RenderBoxGizmoNotSelected(NavMeshSurface navSurface, GizmoType gizmoType)
{
if (NavMeshVisualizationSettings.showNavigation > 0)
DrawBoundingBoxGizmoAndIcon(navSurface, false);
else
Gizmos.DrawIcon(navSurface.transform.position, "NavMeshSurface Icon", true);
}
#endif
static void DrawBoundingBoxGizmoAndIcon(NavMeshSurface navSurface, bool selected)
{
var color = selected ? s_HandleColorSelected : s_HandleColor;
if (!navSurface.enabled)
color = s_HandleColorDisabled;
var oldColor = Gizmos.color;
var oldMatrix = Gizmos.matrix;
// Use the unscaled matrix for the NavMeshSurface
var localToWorld = Matrix4x4.TRS(navSurface.transform.position, navSurface.transform.rotation, Vector3.one);
Gizmos.matrix = localToWorld;
if (navSurface.collectObjects == CollectObjects.Volume)
{
Gizmos.color = color;
Gizmos.DrawWireCube(navSurface.center, navSurface.size);
if (selected && navSurface.enabled)
{
var colorTrans = new Color(color.r * 0.75f, color.g * 0.75f, color.b * 0.75f, color.a * 0.15f);
Gizmos.color = colorTrans;
Gizmos.DrawCube(navSurface.center, navSurface.size);
}
}
else
{
if (navSurface.navMeshData != null)
{
var bounds = navSurface.navMeshData.sourceBounds;
Gizmos.color = Color.grey;
Gizmos.DrawWireCube(bounds.center, bounds.size);
}
}
Gizmos.matrix = oldMatrix;
Gizmos.color = oldColor;
Gizmos.DrawIcon(navSurface.transform.position, "NavMeshSurface Icon", true);
}
void OnSceneGUI()
{
if (!editingCollider)
return;
var navSurface = (NavMeshSurface)target;
var color = navSurface.enabled ? s_HandleColor : s_HandleColorDisabled;
var localToWorld = Matrix4x4.TRS(navSurface.transform.position, navSurface.transform.rotation, Vector3.one);
using (new Handles.DrawingScope(color, localToWorld))
{
m_BoundsHandle.center = navSurface.center;
m_BoundsHandle.size = navSurface.size;
EditorGUI.BeginChangeCheck();
m_BoundsHandle.DrawHandle();
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(navSurface, "Modified NavMesh Surface");
Vector3 center = m_BoundsHandle.center;
Vector3 size = m_BoundsHandle.size;
navSurface.center = center;
navSurface.size = size;
EditorUtility.SetDirty(target);
}
}
}
[MenuItem("GameObject/AI/NavMesh Surface", false, 2000)]
public static void CreateNavMeshSurface(MenuCommand menuCommand)
{
var parent = menuCommand.context as GameObject;
var go = NavMeshComponentsGUIUtility.CreateAndSelectGameObject("NavMesh Surface", parent);
go.AddComponent<NavMeshSurface>();
var view = SceneView.lastActiveSceneView;
if (view != null)
view.MoveToView(go.transform);
}
}
}