forked from BilalY/Rasagar
134 lines
4.4 KiB
C#
134 lines
4.4 KiB
C#
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#if UNITY_EDITOR
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using System.IO;
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using UnityEditor;
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namespace UnityEngine.InputSystem.Editor
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{
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internal static class GUIHelpers
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{
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public static class Styles
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{
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public static readonly GUIStyle lineSeparator = new GUIStyle().WithFixedHeight(1).WithMargin(new RectOffset(0, 0, 2, 2));
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}
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private const string kIconPath = "Packages/com.unity.inputsystem/InputSystem/Editor/Icons/";
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public static void DrawLineSeparator(string label = null)
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{
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var hasLabel = !string.IsNullOrEmpty(label);
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EditorGUILayout.BeginVertical();
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var rect = GUILayoutUtility.GetRect(GUIContent.none, Styles.lineSeparator, GUILayout.ExpandWidth(true));
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var labelRect = new Rect();
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GUIContent labelContent = null;
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if (hasLabel)
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{
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labelContent = new GUIContent(label);
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labelRect = GUILayoutUtility.GetRect(labelContent, EditorStyles.miniLabel, GUILayout.ExpandWidth(true));
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}
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EditorGUILayout.EndVertical();
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if (Event.current.type != EventType.Repaint)
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return;
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var orgColor = GUI.color;
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var tintColor = EditorGUIUtility.isProSkin ? new Color(0.12f, 0.12f, 0.12f, 1.333f) : new Color(0.6f, 0.6f, 0.6f, 1.333f);
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GUI.color = GUI.color * tintColor;
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GUI.DrawTexture(rect, EditorGUIUtility.whiteTexture);
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GUI.color = orgColor;
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if (hasLabel)
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EditorGUI.LabelField(labelRect, labelContent, EditorStyles.miniLabel);
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}
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public static Texture2D LoadIcon(string name)
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{
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var skinPrefix = EditorGUIUtility.isProSkin ? "d_" : "";
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var scale = Mathf.Clamp((int)EditorGUIUtility.pixelsPerPoint, 0, 4);
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var scalePostFix = scale > 1 ? $"@{scale}x" : "";
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if (name.IndexOfAny(Path.GetInvalidFileNameChars()) > -1)
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name = string.Join("_", name.Split(Path.GetInvalidFileNameChars()));
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var path = Path.Combine(kIconPath, skinPrefix + name + scalePostFix + ".png");
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return AssetDatabase.LoadAssetAtPath<Texture2D>(path);
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}
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public static GUIStyle WithNormalBackground(this GUIStyle style, Texture2D background)
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{
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style.normal.background = background;
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return style;
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}
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public static GUIStyle WithFontSize(this GUIStyle style, int fontSize)
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{
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style.fontSize = fontSize;
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return style;
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}
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public static GUIStyle WithFontStyle(this GUIStyle style, FontStyle fontStyle)
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{
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style.fontStyle = fontStyle;
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return style;
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}
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public static GUIStyle WithAlignment(this GUIStyle style, TextAnchor alignment)
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{
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style.alignment = alignment;
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return style;
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}
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public static GUIStyle WithMargin(this GUIStyle style, RectOffset margin)
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{
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style.margin = margin;
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return style;
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}
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public static GUIStyle WithBorder(this GUIStyle style, RectOffset border)
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{
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style.border = border;
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return style;
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}
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public static GUIStyle WithPadding(this GUIStyle style, RectOffset padding)
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{
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style.padding = padding;
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return style;
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}
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public static GUIStyle WithFixedWidth(this GUIStyle style, int fixedWidth)
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{
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style.fixedWidth = fixedWidth;
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return style;
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}
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public static GUIStyle WithFixedHeight(this GUIStyle style, int fixedHeight)
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{
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style.fixedHeight = fixedHeight;
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return style;
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}
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public static GUIStyle WithRichText(this GUIStyle style, bool richText = true)
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{
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style.richText = richText;
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return style;
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}
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public static GUIStyle WithFont(this GUIStyle style, Font font)
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{
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style.font = font;
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return style;
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}
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public static GUIStyle WithContentOffset(this GUIStyle style, Vector2 contentOffset)
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{
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style.contentOffset = contentOffset;
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return style;
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}
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public static GUIStyle WithNormalTextColor(this GUIStyle style, Color textColor)
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{
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style.normal.textColor = textColor;
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return style;
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}
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}
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}
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#endif // UNITY_EDITOR
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