forked from BilalY/Rasagar
196 lines
6.6 KiB
C#
196 lines
6.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Reflection;
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using UnityEditor.ShaderGraph.Serialization;
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using UnityEngine;
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namespace UnityEditor.Graphing
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{
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static class SerializationHelper
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{
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[Serializable]
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public struct TypeSerializationInfo
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{
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[SerializeField]
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public string fullName;
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public bool IsValid()
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{
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return !string.IsNullOrEmpty(fullName);
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}
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}
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[Serializable]
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public struct JSONSerializedElement
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{
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[SerializeField]
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public TypeSerializationInfo typeInfo;
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[SerializeField]
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public string JSONnodeData;
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}
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public static JSONSerializedElement nullElement
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{
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get
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{
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return new JSONSerializedElement();
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}
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}
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public static TypeSerializationInfo GetTypeSerializableAsString(Type type)
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{
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return new TypeSerializationInfo
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{
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fullName = type.FullName
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};
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}
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static Type GetTypeFromSerializedString(TypeSerializationInfo typeInfo)
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{
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if (!typeInfo.IsValid())
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return null;
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var assemblies = AppDomain.CurrentDomain.GetAssemblies();
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foreach (var assembly in assemblies)
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{
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var type = assembly.GetType(typeInfo.fullName);
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if (type != null)
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return type;
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}
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return null;
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}
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public static JSONSerializedElement Serialize<T>(T item)
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{
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if (item is JsonObject jsonObject)
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return new JSONSerializedElement() { JSONnodeData = jsonObject.Serialize() };
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if (item == null)
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throw new ArgumentNullException("item", "Can not serialize null element");
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//check if unknownnode type - if so, return saved metadata
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//unknown node type will need onbeforeserialize to set guid and edges and all the things
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var typeInfo = GetTypeSerializableAsString(item.GetType());
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var data = JsonUtility.ToJson(item, true);
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if (string.IsNullOrEmpty(data))
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throw new ArgumentException(string.Format("Can not serialize {0}", item));
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return new JSONSerializedElement
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{
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typeInfo = typeInfo,
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JSONnodeData = data
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};
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}
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static TypeSerializationInfo DoTypeRemap(TypeSerializationInfo info, Dictionary<TypeSerializationInfo, TypeSerializationInfo> remapper)
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{
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TypeSerializationInfo foundInfo;
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if (remapper.TryGetValue(info, out foundInfo))
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return foundInfo;
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return info;
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}
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public static T Deserialize<T>(JSONSerializedElement item, Dictionary<TypeSerializationInfo, TypeSerializationInfo> remapper, params object[] constructorArgs) where T : class
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{
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T instance;
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if (typeof(T) == typeof(JsonObject) || typeof(T).IsSubclassOf(typeof(JsonObject)))
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{
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try
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{
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var culture = CultureInfo.CurrentCulture;
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var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
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instance = Activator.CreateInstance(typeof(T), flags, null, constructorArgs, culture) as T;
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}
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catch (Exception e)
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{
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throw new Exception(string.Format("Could not construct instance of: {0}", typeof(T)), e);
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}
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MultiJson.Deserialize(instance as JsonObject, item.JSONnodeData);
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return instance;
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}
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if (!item.typeInfo.IsValid() || string.IsNullOrEmpty(item.JSONnodeData))
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throw new ArgumentException(string.Format("Can not deserialize {0}, it is invalid", item));
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TypeSerializationInfo info = item.typeInfo;
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info.fullName = info.fullName.Replace("UnityEngine.MaterialGraph", "UnityEditor.ShaderGraph");
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info.fullName = info.fullName.Replace("UnityEngine.Graphing", "UnityEditor.Graphing");
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if (remapper != null)
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info = DoTypeRemap(info, remapper);
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var type = GetTypeFromSerializedString(info);
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//if type is null but T is an abstract material node, instead we create an unknowntype node
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if (type == null)
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{
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throw new ArgumentException(string.Format("Can not deserialize ({0}), type is invalid", info.fullName));
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}
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try
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{
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var culture = CultureInfo.CurrentCulture;
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var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
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instance = Activator.CreateInstance(type, flags, null, constructorArgs, culture) as T;
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}
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catch (Exception e)
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{
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throw new Exception(string.Format("Could not construct instance of: {0}", type), e);
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}
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if (instance != null)
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{
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JsonUtility.FromJsonOverwrite(item.JSONnodeData, instance);
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return instance;
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}
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Debug.Log("UhOh");
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return null;
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}
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public static List<JSONSerializedElement> Serialize<T>(IEnumerable<T> list)
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{
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var result = new List<JSONSerializedElement>();
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if (list == null)
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return result;
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foreach (var element in list)
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{
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try
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{
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result.Add(Serialize(element));
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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}
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return result;
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}
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public static List<T> Deserialize<T>(IEnumerable<JSONSerializedElement> list, Dictionary<TypeSerializationInfo, TypeSerializationInfo> remapper, params object[] constructorArgs) where T : class
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{
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var result = new List<T>();
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if (list == null)
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return result;
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foreach (var element in list)
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{
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try
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{
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result.Add(Deserialize<T>(element, remapper));
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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Debug.LogError(element.JSONnodeData);
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}
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}
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return result;
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}
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}
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}
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