Rasagar/Library/PackageCache/com.unity.shadergraph/Samples~/FeatureExamples/Prefabs/ShowCasePrefabs/Info Panels/Detail Mapping Info Panel.prefab

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m_text: "Detail Mapping refers to a set of techniques where additional detail is
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the object is so large that the resolution of the base textures is insufficient.\r\n\r\nIn
the three Detail Mapping examples, we\u2019re using a texture packing format
for our detail texture called NOS - which is short for Normal, Occlusion, Smoothness.
This indicates that the Normal is stored in the red and green channels of the
texture, the ambient occlusion is stored in the blue channel, and the smoothness
is stored in the alpha channel. Packing the data together in this way allows
us to get maximum use from our single detail texture - and we can add detail
to the color, normal, smoothness, and AO with just a single texture sample. To
simplify the process, we use the UnpackDetailNOS subgraph to sample the NOS detail
texture and unpack the data.\r\n\n"
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