forked from BilalY/Rasagar
43 lines
1.7 KiB
C#
43 lines
1.7 KiB
C#
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.UI;
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public class RectMask2DCulling : TestBehaviourBase<UnityEngine.Canvas>
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{
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[Test]
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public void CullFlagNotResetWhenReparented740604()
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{
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var noMaskGameObject = new GameObject("noMaskGO");
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noMaskGameObject.AddComponent<RectTransform>();
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var maskGameObject = new GameObject("MaskGO");
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var rectMask2D = maskGameObject.AddComponent<RectMask2D>();
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noMaskGameObject.transform.SetParent(m_TestObject.transform);
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maskGameObject.transform.SetParent(m_TestObject.transform);
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noMaskGameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(800, 800);
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maskGameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(400, 400);
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var imageGameObject = new GameObject("ImageGO");
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var image = imageGameObject.AddComponent<Image>();
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imageGameObject.transform.SetParent(maskGameObject.transform);
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imageGameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(100, 100);
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// Start with image inside RectMask2D area so that it's no culled
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rectMask2D.PerformClipping();
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Assert.IsFalse(image.canvasRenderer.cull);
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// Move image outside of RectMask2D so that it is culled
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imageGameObject.GetComponent<RectTransform>().position = new Vector2(275, 275);
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rectMask2D.PerformClipping();
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Assert.IsTrue(image.canvasRenderer.cull);
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// Change parent to noMask so that it's unaffected by RectMask2D and isn't culled
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imageGameObject.transform.SetParent(noMaskGameObject.transform);
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rectMask2D.PerformClipping();
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Assert.IsFalse(image.canvasRenderer.cull);
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}
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}
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