forked from BilalY/Rasagar
138 lines
4.7 KiB
C#
138 lines
4.7 KiB
C#
|
using UnityEditor.EditorTools;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace UnityEditor.Tilemaps
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Tool for doing a rotate action with the Tile Palette
|
||
|
/// </summary>
|
||
|
public abstract class RotateTool : TilemapEditorTool
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Handles rotation in the given direction when the RotateTool is activated
|
||
|
/// </summary>
|
||
|
/// <param name="direction">Direction to rotate by</param>
|
||
|
protected void Rotate(GridBrushBase.RotationDirection direction)
|
||
|
{
|
||
|
if (GridPaintingState.gridBrush == null)
|
||
|
return;
|
||
|
|
||
|
var grid = GridPaintingState.activeGrid;
|
||
|
if (grid == null)
|
||
|
grid = GridPaintingState.lastActiveGrid;
|
||
|
if (grid != null && grid.isActive)
|
||
|
{
|
||
|
GridPaintingState.gridBrush.Rotate(direction, grid.cellLayout);
|
||
|
grid.Repaint();
|
||
|
}
|
||
|
else if (GridPaintingState.scenePaintTarget != null)
|
||
|
{
|
||
|
var gridLayout = GridPaintingState.scenePaintTarget.GetComponentInParent<GridLayout>();
|
||
|
if (gridLayout != null)
|
||
|
{
|
||
|
GridPaintingState.gridBrush.Rotate(direction, gridLayout.cellLayout);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Handles GUI for the RotateTool when the Tool is active
|
||
|
/// </summary>
|
||
|
/// <param name="window">EditorWindow from which OnToolGUI is called.</param>
|
||
|
public override void OnToolGUI(EditorWindow window)
|
||
|
{
|
||
|
ToolManager.RestorePreviousTool();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Tool for doing a rotate clockwise action with the Tile Palette
|
||
|
/// </summary>
|
||
|
public sealed class RotateClockwiseTool : RotateTool
|
||
|
{
|
||
|
private static class Styles
|
||
|
{
|
||
|
public static string tooltipStringFormat = L10n.Tr("|Rotates the contents of the brush clockwise. ({0})");
|
||
|
public static string shortcutId = GridPaintPaletteWindow.ShortcutIds.k_RotateClockwise;
|
||
|
public static GUIContent toolContent = EditorGUIUtility.IconContent("Packages/com.unity.2d.tilemap/Editor/Icons/Grid.RotateCW.png", GetTooltipText(tooltipStringFormat, shortcutId));
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Tooltip String Format for the RotateClockwiseTool
|
||
|
/// </summary>
|
||
|
protected override string tooltipStringFormat
|
||
|
{
|
||
|
get { return Styles.tooltipStringFormat; }
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Shortcut Id for the RotateClockwiseTool
|
||
|
/// </summary>
|
||
|
protected override string shortcutId
|
||
|
{
|
||
|
get { return Styles.shortcutId; }
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Toolbar Icon for the RotateClockwiseTool
|
||
|
/// </summary>
|
||
|
public override GUIContent toolbarIcon
|
||
|
{
|
||
|
get { return Styles.toolContent; }
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Action when RotateClockwiseTool is activated
|
||
|
/// </summary>
|
||
|
public override void OnActivated()
|
||
|
{
|
||
|
Rotate(GridBrushBase.RotationDirection.Clockwise);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Tool for doing a rotate counter clockwise action with the Tile Palette
|
||
|
/// </summary>
|
||
|
public sealed class RotateCounterClockwiseTool : RotateTool
|
||
|
{
|
||
|
private static class Styles
|
||
|
{
|
||
|
public static string tooltipStringFormat = L10n.Tr("|Rotates the contents of the brush counter clockwise. ({0})");
|
||
|
public static string shortcutId = GridPaintPaletteWindow.ShortcutIds.k_RotateAntiClockwise;
|
||
|
public static GUIContent toolContent = EditorGUIUtility.IconContent("Packages/com.unity.2d.tilemap/Editor/Icons/Grid.RotateACW.png", GetTooltipText(tooltipStringFormat, shortcutId));
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Tooltip String Format for the RotateCounterClockwiseTool
|
||
|
/// </summary>
|
||
|
protected override string tooltipStringFormat
|
||
|
{
|
||
|
get { return Styles.tooltipStringFormat; }
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Shortcut Id for the RotateCounterClockwiseTool
|
||
|
/// </summary>
|
||
|
protected override string shortcutId
|
||
|
{
|
||
|
get { return Styles.shortcutId; }
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Toolbar Icon for the RotateCounterClockwiseTool
|
||
|
/// </summary>
|
||
|
public override GUIContent toolbarIcon
|
||
|
{
|
||
|
get { return Styles.toolContent; }
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Action when RotateCounterClockwiseTool is activated
|
||
|
/// </summary>
|
||
|
public override void OnActivated()
|
||
|
{
|
||
|
Rotate(GridBrushBase.RotationDirection.CounterClockwise);
|
||
|
}
|
||
|
}
|
||
|
}
|