Rasagar/Library/PackageCache/com.unity.2d.tilemap/Editor/EditorTools/TilemapEditorToolPreferencesAsset.cs

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2024-08-26 13:07:20 -07:00
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.Tilemaps
{
[Serializable]
internal struct DefaultTilemapEditorTool
{
public string fullTypeName;
[NonSerialized]
public Type tilemapEditorToolType;
[NonSerialized]
public TilemapEditorTool toolInstance;
}
internal class TilemapEditorToolPreferencesAsset : ScriptableObject
{
public List<DefaultTilemapEditorTool> m_UserDefaultTools;
}
}