Rasagar/Library/PackageCache/com.unity.2d.tilemap/Editor/GridPaintTargetsDropdown.cs

389 lines
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C#
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2024-08-26 13:07:20 -07:00
using System;
using UnityEditor.Experimental;
using UnityEngine;
namespace UnityEditor.Tilemaps
{
internal class GridPaintTargetsDropdown : PopupWindowContent
{
private class Styles
{
public class IconState
{
public GUIContent visible;
public GUIContent hidden;
public GUIContent ping;
}
public GUIStyle menuItem = "MenuItem";
public GUIContent backIcon = EditorGUIUtility.TrIconContent("tab_next");
public static readonly Color backgroundColor = EditorResources.GetStyle("game-object-tree-view-scene-visibility")
.GetColor("background-color");
public static readonly Color hoveredBackgroundColor = EditorResources.GetStyle("game-object-tree-view-scene-visibility")
.GetColor("-unity-object-hovered-color");
public static readonly Color selectedBackgroundColor = EditorResources.GetStyle("game-object-tree-view-scene-visibility")
.GetColor("-unity-object-selected-color");
public static readonly Color selectedNoFocusBackgroundColor = EditorResources.GetStyle("game-object-tree-view-scene-visibility")
.GetColor("-unity-object-selected-no-focus-color");
public static readonly GUIStyle sceneVisibilityStyle = "SceneVisibility";
public static readonly IconState iconNormal = new()
{
visible = EditorGUIUtility.TrIconContent("scenevis_visible", "Click to hide Target in SceneView"),
hidden = EditorGUIUtility.TrIconContent("scenevis_hidden", "Click to show Target in SceneView"),
ping = EditorGUIUtility.TrIconContent("Packages/com.unity.2d.tilemap/Editor/Icons/EditorUI.Target.png", "Click to ping Target in Hierarchy"),
};
public static readonly IconState iconHovered = new()
{
visible = EditorGUIUtility.TrIconContent("scenevis_visible_hover", "Click to hide Target in SceneView"),
hidden = EditorGUIUtility.TrIconContent("scenevis_hidden_hover", "Click to show Target in SceneView"),
ping = EditorGUIUtility.TrIconContent("Packages/com.unity.2d.tilemap/Editor/Icons/EditorUI.TargetHover.png", "Click to ping Target in Hierarchy"),
};
public static Color GetItemBackgroundColor(bool isHovered, bool isSelected, bool isFocused)
{
if (isSelected)
{
if (isFocused)
return selectedBackgroundColor;
return selectedNoFocusBackgroundColor;
}
if (isHovered)
return hoveredBackgroundColor;
return backgroundColor;
}
}
internal static string k_CreateNewPaintTargetName = L10n.Tr("Create New Tilemap");
private static Styles s_Styles;
private IFlexibleMenuItemProvider m_ItemProvider;
private FlexibleMenuModifyItemUI m_ModifyItemUI;
private readonly Action<int, object> m_ItemClickedCallback;
private readonly Action<int, Rect> m_ItemHoveredCallback;
private Vector2 m_ScrollPosition = Vector2.zero;
private bool m_ShowAddNewPresetItem;
private int m_HoverIndex;
private int[] m_SeperatorIndices;
private float m_CachedWidth = -1f;
private float m_MinTextWidth;
private const float LineHeight = 18f;
private const float SeperatorHeight = 8f;
private int maxIndex { get { return m_ShowAddNewPresetItem ? m_ItemProvider.Count() : m_ItemProvider.Count() - 1; } }
public int selectedIndex { get; set; }
protected float minTextWidth { get { return m_MinTextWidth; } set { m_MinTextWidth = value; ClearCachedWidth(); } }
internal class MenuItemProvider : IFlexibleMenuItemProvider
{
public int Count()
{
return GridPaintingState.validTargets != null ? GridPaintingState.validTargets.Length + 1 : 1;
}
public object GetItem(int index)
{
if (GridPaintingState.validTargets != null && index < GridPaintingState.validTargets.Length)
return GridPaintingState.validTargets[index];
return GridPaintingState.scenePaintTarget;
}
public int Add(object obj)
{
throw new NotImplementedException();
}
public void Replace(int index, object newPresetObject)
{
throw new NotImplementedException();
}
public void Remove(int index)
{
throw new NotImplementedException();
}
public object Create()
{
throw new NotImplementedException();
}
public void Move(int index, int destIndex, bool insertAfterDestIndex)
{
throw new NotImplementedException();
}
public string GetName(int index)
{
if (GridPaintingState.validTargets != null
&& index < GridPaintingState.validTargets.Length)
{
return GridPaintingState.validTargets[index].name;
}
return "Create New Tilemap";
}
public bool IsModificationAllowed(int index)
{
return false;
}
public int[] GetSeperatorIndices()
{
if (GridPaintingState.validTargets != null)
return new int[] { GridPaintingState.validTargets.Length - 1 };
return new int[] { -1 };
}
}
// itemClickedCallback arguments is clicked index, clicked item object
public GridPaintTargetsDropdown(IFlexibleMenuItemProvider itemProvider
, int selectionIndex
, FlexibleMenuModifyItemUI modifyItemUi
, Action<int, object> itemClickedCallback
, Action<int, Rect> itemHoveredCallback
, float minWidth)
{
m_ItemProvider = itemProvider;
m_ModifyItemUI = modifyItemUi;
m_ItemClickedCallback = itemClickedCallback;
m_ItemHoveredCallback = itemHoveredCallback;
m_SeperatorIndices = m_ItemProvider.GetSeperatorIndices();
selectedIndex = selectionIndex;
m_ShowAddNewPresetItem = m_ModifyItemUI != null;
m_MinTextWidth = minWidth;
}
public override Vector2 GetWindowSize()
{
return CalcSize();
}
public override void OnGUI(Rect rect)
{
if (s_Styles == null)
s_Styles = new Styles();
Event evt = Event.current;
Rect contentRect = new Rect(0, 0, 1, CalcSize().y);
m_ScrollPosition = GUI.BeginScrollView(rect, m_ScrollPosition, contentRect);
{
float curY = 0f;
for (int i = 0; i <= maxIndex; ++i)
{
var itemControlID = i + 1000000;
var fullRect = new Rect(0, curY, rect.width, LineHeight);
var visRect = new Rect(0, curY, 16, LineHeight);
var pingRect = new Rect(16, curY, 16, LineHeight);
var backRect = new Rect(0, curY, 32, LineHeight);
var arrowRect = new Rect(rect.width - 16 - 1, curY, 16, LineHeight);
var itemRect = new Rect(16 + 16, curY, rect.width - 16 - 16, LineHeight);
var addSeparator = Array.IndexOf(m_SeperatorIndices, i) >= 0;
var isCreate = i == maxIndex;
// Handle event
switch (evt.type)
{
case EventType.Repaint:
bool hover = false;
if (m_HoverIndex == i)
{
if (fullRect.Contains(evt.mousePosition))
hover = true;
else
m_HoverIndex = -1;
}
var isItemVisible = IsVisible(i) || isCreate;
using (new GUI.BackgroundColorScope(Styles.GetItemBackgroundColor(hover, hover, hover)))
{
if (!isCreate)
GUI.Label(backRect, GUIContent.none, GameObjectTreeViewGUI.GameObjectStyles.hoveredItemBackgroundStyle);
}
if ((hover || !isItemVisible) && !isCreate)
{
var isVisHover = visRect.Contains(evt.mousePosition);
var visIconState = isVisHover
? Styles.iconHovered
: Styles.iconNormal;
var visIcon = isItemVisible ? visIconState.visible : visIconState.hidden;
GUI.Button(visRect, visIcon, Styles.sceneVisibilityStyle);
}
if (hover && !isCreate)
{
var isPingHover = pingRect.Contains(evt.mousePosition);
var pingIconState = isPingHover
? Styles.iconHovered
: Styles.iconNormal;
GUI.Button(pingRect, pingIconState.ping, Styles.sceneVisibilityStyle);
}
using (new EditorGUI.DisabledScope(!isItemVisible))
{
s_Styles.menuItem.Draw(isCreate ? fullRect : itemRect, GUIContent.Temp(m_ItemProvider.GetName(i)), hover, false, i == selectedIndex, false);
}
if (isCreate)
{
GUI.Button(arrowRect, s_Styles.backIcon, Styles.sceneVisibilityStyle);
}
if (addSeparator)
{
const float margin = 4f;
Rect seperatorRect = new Rect(fullRect.x + margin, fullRect.y + fullRect.height + SeperatorHeight * 0.5f, fullRect.width - 2 * margin, 1);
DrawRect(seperatorRect, (EditorGUIUtility.isProSkin) ? new Color(0.32f, 0.32f, 0.32f, 1.333f) : new Color(0.6f, 0.6f, 0.6f, 1.333f)); // dark : light
}
break;
case EventType.MouseDown:
if (evt.button == 0 && visRect.Contains(evt.mousePosition))
{
GUIUtility.hotControl = itemControlID;
if (evt.clickCount == 1)
{
GUIUtility.hotControl = 0;
ToggleVisibility(i, !evt.alt);
evt.Use();
}
}
if (evt.button == 0 && pingRect.Contains(evt.mousePosition))
{
GUIUtility.hotControl = itemControlID;
if (evt.clickCount == 1)
{
GUIUtility.hotControl = 0;
PingItem(i);
evt.Use();
}
}
if (evt.button == 0 && itemRect.Contains(evt.mousePosition) && IsVisible(i))
{
GUIUtility.hotControl = itemControlID;
if (evt.clickCount == 1)
{
GUIUtility.hotControl = 0;
SelectItem(i);
editorWindow.Close();
evt.Use();
}
}
break;
case EventType.MouseUp:
if (GUIUtility.hotControl == itemControlID)
{
GUIUtility.hotControl = 0;
}
break;
case EventType.MouseMove:
if (fullRect.Contains(evt.mousePosition))
{
m_HoverIndex = i;
HoverItem(itemRect, m_HoverIndex);
}
else if (m_HoverIndex == i)
{
m_HoverIndex = -1;
}
Repaint();
break;
}
curY += LineHeight;
if (addSeparator)
curY += SeperatorHeight;
} // end foreach item
} GUI.EndScrollView();
}
private void SelectItem(int index)
{
selectedIndex = index;
if (m_ItemClickedCallback != null && index >= 0)
m_ItemClickedCallback(index, m_ItemProvider.GetItem(index));
}
private void HoverItem(Rect rect, int index)
{
if (m_ItemHoveredCallback != null && index >= 0)
m_ItemHoveredCallback(index, rect);
}
private bool IsVisible(int index)
{
var obj = m_ItemProvider.GetItem(index) as GameObject;
if (obj != null)
return !SceneVisibilityManager.instance.IsHidden(obj);
return false;
}
private void ToggleVisibility(int index, bool includeDescendants)
{
var obj = m_ItemProvider.GetItem(index) as GameObject;
if (obj != null)
SceneVisibilityManager.instance.ToggleVisibility(obj, includeDescendants);
}
private void PingItem(int index)
{
var obj = m_ItemProvider.GetItem(index) as UnityEngine.Object;
if (obj != null)
EditorGUIUtility.PingObject(obj);
}
protected Vector2 CalcSize()
{
float height = (maxIndex + 1) * LineHeight + m_SeperatorIndices.Length * SeperatorHeight;
if (m_CachedWidth < 0)
m_CachedWidth = Math.Max(m_MinTextWidth, CalcWidth());
return new Vector2(m_CachedWidth, height);
}
private void ClearCachedWidth()
{
m_CachedWidth = -1f;
}
private float CalcWidth()
{
if (s_Styles == null)
s_Styles = new Styles();
float maxWidth = 0;
for (int i = 0; i < m_ItemProvider.Count(); ++i)
{
float w = s_Styles.menuItem.CalcSize(GUIContent.Temp(m_ItemProvider.GetName(i))).x;
maxWidth = Mathf.Max(w, maxWidth);
}
const float rightMargin = 6f;
return maxWidth + rightMargin;
}
private void DrawRect(Rect rect, Color color)
{
if (Event.current.type != EventType.Repaint)
return;
Color orgColor = GUI.color;
GUI.color = GUI.color * color;
GUI.DrawTexture(rect, EditorGUIUtility.whiteTexture);
GUI.color = orgColor;
}
private void Repaint()
{
HandleUtility.Repaint(); // repaints current guiview (needs rename)
}
}
}