forked from BilalY/Rasagar
389 lines
16 KiB
C#
389 lines
16 KiB
C#
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using System;
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using UnityEditor.Experimental;
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using UnityEngine;
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namespace UnityEditor.Tilemaps
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{
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internal class GridPaintTargetsDropdown : PopupWindowContent
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{
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private class Styles
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{
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public class IconState
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{
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public GUIContent visible;
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public GUIContent hidden;
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public GUIContent ping;
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}
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public GUIStyle menuItem = "MenuItem";
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public GUIContent backIcon = EditorGUIUtility.TrIconContent("tab_next");
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public static readonly Color backgroundColor = EditorResources.GetStyle("game-object-tree-view-scene-visibility")
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.GetColor("background-color");
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public static readonly Color hoveredBackgroundColor = EditorResources.GetStyle("game-object-tree-view-scene-visibility")
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.GetColor("-unity-object-hovered-color");
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public static readonly Color selectedBackgroundColor = EditorResources.GetStyle("game-object-tree-view-scene-visibility")
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.GetColor("-unity-object-selected-color");
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public static readonly Color selectedNoFocusBackgroundColor = EditorResources.GetStyle("game-object-tree-view-scene-visibility")
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.GetColor("-unity-object-selected-no-focus-color");
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public static readonly GUIStyle sceneVisibilityStyle = "SceneVisibility";
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public static readonly IconState iconNormal = new()
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{
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visible = EditorGUIUtility.TrIconContent("scenevis_visible", "Click to hide Target in SceneView"),
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hidden = EditorGUIUtility.TrIconContent("scenevis_hidden", "Click to show Target in SceneView"),
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ping = EditorGUIUtility.TrIconContent("Packages/com.unity.2d.tilemap/Editor/Icons/EditorUI.Target.png", "Click to ping Target in Hierarchy"),
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};
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public static readonly IconState iconHovered = new()
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{
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visible = EditorGUIUtility.TrIconContent("scenevis_visible_hover", "Click to hide Target in SceneView"),
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hidden = EditorGUIUtility.TrIconContent("scenevis_hidden_hover", "Click to show Target in SceneView"),
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ping = EditorGUIUtility.TrIconContent("Packages/com.unity.2d.tilemap/Editor/Icons/EditorUI.TargetHover.png", "Click to ping Target in Hierarchy"),
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};
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public static Color GetItemBackgroundColor(bool isHovered, bool isSelected, bool isFocused)
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{
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if (isSelected)
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{
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if (isFocused)
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return selectedBackgroundColor;
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return selectedNoFocusBackgroundColor;
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}
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if (isHovered)
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return hoveredBackgroundColor;
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return backgroundColor;
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}
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}
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internal static string k_CreateNewPaintTargetName = L10n.Tr("Create New Tilemap");
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private static Styles s_Styles;
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private IFlexibleMenuItemProvider m_ItemProvider;
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private FlexibleMenuModifyItemUI m_ModifyItemUI;
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private readonly Action<int, object> m_ItemClickedCallback;
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private readonly Action<int, Rect> m_ItemHoveredCallback;
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private Vector2 m_ScrollPosition = Vector2.zero;
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private bool m_ShowAddNewPresetItem;
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private int m_HoverIndex;
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private int[] m_SeperatorIndices;
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private float m_CachedWidth = -1f;
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private float m_MinTextWidth;
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private const float LineHeight = 18f;
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private const float SeperatorHeight = 8f;
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private int maxIndex { get { return m_ShowAddNewPresetItem ? m_ItemProvider.Count() : m_ItemProvider.Count() - 1; } }
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public int selectedIndex { get; set; }
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protected float minTextWidth { get { return m_MinTextWidth; } set { m_MinTextWidth = value; ClearCachedWidth(); } }
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internal class MenuItemProvider : IFlexibleMenuItemProvider
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{
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public int Count()
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{
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return GridPaintingState.validTargets != null ? GridPaintingState.validTargets.Length + 1 : 1;
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}
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public object GetItem(int index)
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{
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if (GridPaintingState.validTargets != null && index < GridPaintingState.validTargets.Length)
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return GridPaintingState.validTargets[index];
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return GridPaintingState.scenePaintTarget;
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}
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public int Add(object obj)
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{
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throw new NotImplementedException();
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}
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public void Replace(int index, object newPresetObject)
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{
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throw new NotImplementedException();
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}
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public void Remove(int index)
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{
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throw new NotImplementedException();
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}
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public object Create()
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{
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throw new NotImplementedException();
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}
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public void Move(int index, int destIndex, bool insertAfterDestIndex)
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{
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throw new NotImplementedException();
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}
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public string GetName(int index)
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{
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if (GridPaintingState.validTargets != null
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&& index < GridPaintingState.validTargets.Length)
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{
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return GridPaintingState.validTargets[index].name;
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}
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return "Create New Tilemap";
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}
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public bool IsModificationAllowed(int index)
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{
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return false;
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}
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public int[] GetSeperatorIndices()
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{
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if (GridPaintingState.validTargets != null)
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return new int[] { GridPaintingState.validTargets.Length - 1 };
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return new int[] { -1 };
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}
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}
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// itemClickedCallback arguments is clicked index, clicked item object
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public GridPaintTargetsDropdown(IFlexibleMenuItemProvider itemProvider
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, int selectionIndex
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, FlexibleMenuModifyItemUI modifyItemUi
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, Action<int, object> itemClickedCallback
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, Action<int, Rect> itemHoveredCallback
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, float minWidth)
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{
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m_ItemProvider = itemProvider;
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m_ModifyItemUI = modifyItemUi;
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m_ItemClickedCallback = itemClickedCallback;
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m_ItemHoveredCallback = itemHoveredCallback;
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m_SeperatorIndices = m_ItemProvider.GetSeperatorIndices();
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selectedIndex = selectionIndex;
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m_ShowAddNewPresetItem = m_ModifyItemUI != null;
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m_MinTextWidth = minWidth;
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}
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public override Vector2 GetWindowSize()
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{
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return CalcSize();
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}
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public override void OnGUI(Rect rect)
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{
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if (s_Styles == null)
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s_Styles = new Styles();
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Event evt = Event.current;
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Rect contentRect = new Rect(0, 0, 1, CalcSize().y);
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m_ScrollPosition = GUI.BeginScrollView(rect, m_ScrollPosition, contentRect);
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{
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float curY = 0f;
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for (int i = 0; i <= maxIndex; ++i)
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{
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var itemControlID = i + 1000000;
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var fullRect = new Rect(0, curY, rect.width, LineHeight);
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var visRect = new Rect(0, curY, 16, LineHeight);
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var pingRect = new Rect(16, curY, 16, LineHeight);
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var backRect = new Rect(0, curY, 32, LineHeight);
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var arrowRect = new Rect(rect.width - 16 - 1, curY, 16, LineHeight);
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var itemRect = new Rect(16 + 16, curY, rect.width - 16 - 16, LineHeight);
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var addSeparator = Array.IndexOf(m_SeperatorIndices, i) >= 0;
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var isCreate = i == maxIndex;
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// Handle event
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switch (evt.type)
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{
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case EventType.Repaint:
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bool hover = false;
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if (m_HoverIndex == i)
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{
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if (fullRect.Contains(evt.mousePosition))
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hover = true;
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else
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m_HoverIndex = -1;
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}
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var isItemVisible = IsVisible(i) || isCreate;
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using (new GUI.BackgroundColorScope(Styles.GetItemBackgroundColor(hover, hover, hover)))
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{
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if (!isCreate)
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GUI.Label(backRect, GUIContent.none, GameObjectTreeViewGUI.GameObjectStyles.hoveredItemBackgroundStyle);
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}
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if ((hover || !isItemVisible) && !isCreate)
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{
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var isVisHover = visRect.Contains(evt.mousePosition);
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var visIconState = isVisHover
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? Styles.iconHovered
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: Styles.iconNormal;
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var visIcon = isItemVisible ? visIconState.visible : visIconState.hidden;
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GUI.Button(visRect, visIcon, Styles.sceneVisibilityStyle);
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}
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if (hover && !isCreate)
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{
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var isPingHover = pingRect.Contains(evt.mousePosition);
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var pingIconState = isPingHover
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? Styles.iconHovered
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: Styles.iconNormal;
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GUI.Button(pingRect, pingIconState.ping, Styles.sceneVisibilityStyle);
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}
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using (new EditorGUI.DisabledScope(!isItemVisible))
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{
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s_Styles.menuItem.Draw(isCreate ? fullRect : itemRect, GUIContent.Temp(m_ItemProvider.GetName(i)), hover, false, i == selectedIndex, false);
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}
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if (isCreate)
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{
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GUI.Button(arrowRect, s_Styles.backIcon, Styles.sceneVisibilityStyle);
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}
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if (addSeparator)
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{
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const float margin = 4f;
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Rect seperatorRect = new Rect(fullRect.x + margin, fullRect.y + fullRect.height + SeperatorHeight * 0.5f, fullRect.width - 2 * margin, 1);
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DrawRect(seperatorRect, (EditorGUIUtility.isProSkin) ? new Color(0.32f, 0.32f, 0.32f, 1.333f) : new Color(0.6f, 0.6f, 0.6f, 1.333f)); // dark : light
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}
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break;
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case EventType.MouseDown:
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if (evt.button == 0 && visRect.Contains(evt.mousePosition))
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{
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GUIUtility.hotControl = itemControlID;
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if (evt.clickCount == 1)
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{
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GUIUtility.hotControl = 0;
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ToggleVisibility(i, !evt.alt);
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evt.Use();
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}
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}
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if (evt.button == 0 && pingRect.Contains(evt.mousePosition))
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{
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GUIUtility.hotControl = itemControlID;
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if (evt.clickCount == 1)
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{
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GUIUtility.hotControl = 0;
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PingItem(i);
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evt.Use();
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}
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}
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if (evt.button == 0 && itemRect.Contains(evt.mousePosition) && IsVisible(i))
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{
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GUIUtility.hotControl = itemControlID;
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if (evt.clickCount == 1)
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{
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GUIUtility.hotControl = 0;
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SelectItem(i);
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editorWindow.Close();
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evt.Use();
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}
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}
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break;
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case EventType.MouseUp:
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if (GUIUtility.hotControl == itemControlID)
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{
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GUIUtility.hotControl = 0;
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}
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break;
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case EventType.MouseMove:
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if (fullRect.Contains(evt.mousePosition))
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{
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m_HoverIndex = i;
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HoverItem(itemRect, m_HoverIndex);
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}
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else if (m_HoverIndex == i)
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{
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m_HoverIndex = -1;
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}
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Repaint();
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break;
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}
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curY += LineHeight;
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if (addSeparator)
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curY += SeperatorHeight;
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} // end foreach item
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} GUI.EndScrollView();
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}
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private void SelectItem(int index)
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{
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selectedIndex = index;
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if (m_ItemClickedCallback != null && index >= 0)
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m_ItemClickedCallback(index, m_ItemProvider.GetItem(index));
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}
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private void HoverItem(Rect rect, int index)
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{
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if (m_ItemHoveredCallback != null && index >= 0)
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m_ItemHoveredCallback(index, rect);
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}
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private bool IsVisible(int index)
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{
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var obj = m_ItemProvider.GetItem(index) as GameObject;
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if (obj != null)
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return !SceneVisibilityManager.instance.IsHidden(obj);
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return false;
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}
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private void ToggleVisibility(int index, bool includeDescendants)
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{
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var obj = m_ItemProvider.GetItem(index) as GameObject;
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if (obj != null)
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SceneVisibilityManager.instance.ToggleVisibility(obj, includeDescendants);
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}
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private void PingItem(int index)
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{
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var obj = m_ItemProvider.GetItem(index) as UnityEngine.Object;
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if (obj != null)
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EditorGUIUtility.PingObject(obj);
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}
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protected Vector2 CalcSize()
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{
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float height = (maxIndex + 1) * LineHeight + m_SeperatorIndices.Length * SeperatorHeight;
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if (m_CachedWidth < 0)
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m_CachedWidth = Math.Max(m_MinTextWidth, CalcWidth());
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return new Vector2(m_CachedWidth, height);
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}
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private void ClearCachedWidth()
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{
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m_CachedWidth = -1f;
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}
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private float CalcWidth()
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{
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if (s_Styles == null)
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s_Styles = new Styles();
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float maxWidth = 0;
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for (int i = 0; i < m_ItemProvider.Count(); ++i)
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{
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float w = s_Styles.menuItem.CalcSize(GUIContent.Temp(m_ItemProvider.GetName(i))).x;
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maxWidth = Mathf.Max(w, maxWidth);
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}
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const float rightMargin = 6f;
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return maxWidth + rightMargin;
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}
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private void DrawRect(Rect rect, Color color)
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{
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if (Event.current.type != EventType.Repaint)
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return;
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Color orgColor = GUI.color;
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GUI.color = GUI.color * color;
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GUI.DrawTexture(rect, EditorGUIUtility.whiteTexture);
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GUI.color = orgColor;
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}
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private void Repaint()
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{
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HandleUtility.Repaint(); // repaints current guiview (needs rename)
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}
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}
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}
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