forked from BilalY/Rasagar
20 lines
1.3 KiB
Markdown
20 lines
1.3 KiB
Markdown
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# Camera and lens effects
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Post-processing effects that simulate properties of a real-world camera or lens.
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|Page|Description |
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|[Bloom](Post-Processing-Bloom.md)|Extend bright areas of the final rendered image.|
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|[Chromatic Aberration](Post-Processing-Chromatic-Aberration.md)|Split and offset colors in the final rendered image.|
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|[Depth of Field](Post-Processing-Depth-of-Field.md)|Blur parts of the final rendered image based on depth.|
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|[Film Grain](Post-Processing-Film-Grain.md)|Add a fine particle texture to the full screen.|
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|[Lens Distortion](Post-Processing-Lens-Distortion.md)|Deform the final rendered image to simulate the shape of a real-world camera lens.|
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|[Lens Flare (SRP)](shared/lens-flare/lens-flare-component.md)|Create a lens flare for lights that have specific locations in your scene.|
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|[Panini Projection](Post-Processing-Panini-Projection.md)|Render perspective views in scenes with a large field of view.|
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|[Screen space lens flare](shared/lens-flare/Override-Screen-Space-Lens-Flare.md)|Enable and configure the screen space lens flare volume override.|
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|[Vignette](Post-Processing-Vignette.md)|Darken or desaturate the edges of the final rendered image..|
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## Additional resources
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- [Screen space lens flare](shared/lens-flare/Override-Screen-Space-Lens-Flare.md)
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- [Lens Flare (SRP) Data Asset](shared/lens-flare/lens-flare-asset.md)
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