Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/create-a-volume-profile.md

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# Create a Volume Profile
To create a Volume Profile, create a GameObject from the **GameObject** > **Volume** menu. You can select one of the following:
- [**Global Volume**](understand-volumes.md)
- [**Sky and Fog Global Volume**](visual-environment-volume-override-reference.md)
- **Box Volume**
- **Sphere Volume**
- **Convex Mesh Volume**
Unity creates and links a Volume Profile automatically when you create one of these volumes.
You can also create a Volume Profile manually. To do this, navigate to **Assets** > **Create** > **Rendering** > **Volume Profile**.
Open the Volume Profile in the Inspector to edit its properties. To do this, you can either:
- Select the Volume Profile in the Assets folder.
- Select a GameObject with a Volume component that has a Volume Profile set in its **Profile** field.
## Additional resources
- [Configure Volume Overrides](configure-volume-overrides.md)