Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/snippets/shader-properties/autodesk-interactive/mask-threshold.md

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2024-08-26 13:07:20 -07:00
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<td><strong>MaskThreshold</strong></td>
<td>The opacity threshold HDRP uses to to determine which areas of the <strong>MaskMap</strong> render as transparent or completely opaque. For example, for a <strong>MaskThreshold</strong> value of 0.5, a pixel in the <strong>MaskMap</strong> with a value of 0.6 appears completely opaque and a pixel with a value of 0.4 appears completely transparent.</td>
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