Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/snippets/shader-properties/autodesk-interactive/uv-scale.md

5 lines
289 B
Markdown
Raw Normal View History

2024-08-26 13:07:20 -07:00
<tr>
<td><strong>UVScale</strong></td>
<td>The <strong>X</strong> and <strong>Y</strong> UV tile rate for all the textures on this material. HDRP uses the <strong>X</strong> and <strong>Y</strong> values to scale these textures across the materials surface, in object space.</td>
</tr>