Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/snippets/shader-properties/surface-options/anisotropy-for-area-lights.md

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2024-08-26 13:07:20 -07:00
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<td><strong>Anisotropy For Area Lights</strong></td>
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<td>Indicates whether to calculate anisotropic reflections for area lights. Note that enabling this option makes a StackLit material more resource intensive to process around area lights.</td>
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