forked from BilalY/Rasagar
7 lines
610 B
Markdown
7 lines
610 B
Markdown
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<td><strong>Dual Specular Lobe</strong></td>
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<td>Indicates whether to add a second specular lobe to the base layer to simulate hazy materials without using a coat. If you also enable anisotropy, each lobe has an independent, configurable, anisotropic smoothness.<br/>The two lobes that characterize the base surface layer use the same index of refraction, or specular color (depending on the <strong>Base Color Parametrization</strong>). The second lobe then further uses a different input configuration depending on the <strong>Dual Specular Lobe Parametrization</strong>.</td>
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