Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/snippets/shader-properties/surface-options/dual-specular-lobe.md

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2024-08-26 13:07:20 -07:00
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<td><strong>Dual Specular Lobe</strong></td>
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<td>Indicates whether to add a second specular lobe to the base layer to simulate hazy materials without using a coat. If you also enable anisotropy, each lobe has an independent, configurable, anisotropic smoothness.<br/>The two lobes that characterize the base surface layer use the same index of refraction, or specular color (depending on the <strong>Base Color Parametrization</strong>). The second lobe then further uses a different input configuration depending on the <strong>Dual Specular Lobe Parametrization</strong>.</td>
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