Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/snippets/shader-properties/surface-options/transparent-depth-postpass.md

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<td>- <strong>Transparent Depth Postpass</strong></td>
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Indicates whether HDRP adds polygons to the depth buffer that post-processing uses. HDRP performs this operation before the lighting pass. Enabling this feature is useful if you want to use post-processing effects that use depth information, like <a href="Post-Processing-Motion-Blur.md">motion blur</a> or <a href="Post-Processing-Depth-of-Field.md">depth of field</a>.
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