Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/snippets/shader-properties/surface-options/transparent-depth-prepass.md

7 lines
292 B
Markdown
Raw Normal View History

2024-08-26 13:07:20 -07:00
<tr>
<td></td>
<td>Transparent Depth Prepass</td>
<td></td>
<td>Indicates whether HDRP adds polygons from the transparent surface to the depth buffer to improve their sorting. HDRP performs this operation before the lighting pass and this process improves GPU performance.</td>
</tr>