Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/understand-sky.md

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2024-08-26 13:07:20 -07:00
# Understand sky
You can create the following types of sky if your project use the High Definition Render Pipeline (HDRP):
- [Physically based sky](create-a-physically-based-sky.md)
- [High dynamic range imaging (HDRI) sky](create-an-hdri-sky.md), which is a simple sky that uses a cubemap texture.
- [Gradient sky](create-a-gradient-sky.md), which is a simple sky where HDRP interpolates between three colors.
- [Custom sky effects](create-a-custom-sky.md)
Use a [Visual Environment Volume Override](visual-environment-volume-override-reference.md) to change the type of sky HDRP uses, and configure the sky and clouds.