forked from BilalY/Rasagar
25 lines
741 B
C#
25 lines
741 B
C#
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using System;
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using UnityEngine;
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using UnityEngine.VFX;
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namespace UnityEngine.VFX
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{
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class SetSpawnTime : VFXSpawnerCallbacks
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{
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private static readonly int spawnTimeID = Shader.PropertyToID("spawnTime");
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public sealed override void OnPlay(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent)
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{
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}
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public sealed override void OnUpdate(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent)
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{
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state.vfxEventAttribute.SetFloat(spawnTimeID, state.totalTime);
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}
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public sealed override void OnStop(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent)
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{
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}
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}
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}
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