forked from BilalY/Rasagar
82 lines
2.4 KiB
C#
82 lines
2.4 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace UnityEditor.Tilemaps
|
||
|
{
|
||
|
internal class GridPalettes : ScriptableSingleton<GridPalettes>
|
||
|
{
|
||
|
private List<GameObject> m_PalettesCache;
|
||
|
|
||
|
internal static Action palettesChanged;
|
||
|
|
||
|
internal static List<GameObject> palettes
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if (instance.m_PalettesCache == null
|
||
|
|| (instance.m_PalettesCache.Count > 0 && instance.m_PalettesCache[0] == null))
|
||
|
{
|
||
|
instance.RefreshPalettesCache();
|
||
|
}
|
||
|
return instance.m_PalettesCache;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OnEnable()
|
||
|
{
|
||
|
CleanCache();
|
||
|
}
|
||
|
|
||
|
private void OnDisable()
|
||
|
{
|
||
|
CleanCache();
|
||
|
}
|
||
|
|
||
|
private void RefreshPalettesCache()
|
||
|
{
|
||
|
if (m_PalettesCache == null)
|
||
|
m_PalettesCache = new List<GameObject>();
|
||
|
m_PalettesCache.Clear();
|
||
|
|
||
|
string[] guids = AssetDatabase.FindAssets("t:GridPalette");
|
||
|
foreach (string guid in guids)
|
||
|
{
|
||
|
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||
|
GridPalette paletteAsset = AssetDatabase.LoadAssetAtPath(path, typeof(GridPalette)) as GridPalette;
|
||
|
if (paletteAsset != null)
|
||
|
{
|
||
|
string assetPath = AssetDatabase.GetAssetPath(paletteAsset);
|
||
|
GameObject palette = AssetDatabase.LoadMainAssetAtPath(assetPath) as GameObject;
|
||
|
if (palette != null)
|
||
|
{
|
||
|
m_PalettesCache.Add(palette);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
m_PalettesCache.Sort((x, y) => String.Compare(x.name, y.name, StringComparison.OrdinalIgnoreCase));
|
||
|
|
||
|
palettesChanged?.Invoke();
|
||
|
}
|
||
|
|
||
|
private class AssetProcessor : AssetPostprocessor
|
||
|
{
|
||
|
public override int GetPostprocessOrder()
|
||
|
{
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromPath)
|
||
|
{
|
||
|
if (!GridPaintingState.savingPalette)
|
||
|
CleanCache();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal static void CleanCache()
|
||
|
{
|
||
|
instance.m_PalettesCache = null;
|
||
|
}
|
||
|
}
|
||
|
}
|