forked from BilalY/Rasagar
66 lines
4.3 KiB
Markdown
66 lines
4.3 KiB
Markdown
|
# Eye Material Inspector reference
|
|||
|
|
|||
|
You can modify the properties of an Eye material in the Eye Material Inspector.
|
|||
|
|
|||
|
Refer to [Eyes](eyes.md) for more information.
|
|||
|
|
|||
|
## Properties
|
|||
|
|
|||
|
[!include[](snippets/shader-properties/surface-options/lit-surface-options.md)]
|
|||
|
|
|||
|
### Exposed Properties
|
|||
|
|
|||
|
#### Sclera
|
|||
|
|
|||
|
| **Property** | **Description** |
|
|||
|
| ---------------------------- | ------------------------------------------------------------ |
|
|||
|
| **Sclera Texture** | Assign a Texture that controls color of the Sclera. |
|
|||
|
| **Sclera Smoothness** | Sets the smoothness of the Sclera. |
|
|||
|
| **Sclera Normal** | Assign a Texture that defines the normal map for the Sclera. |
|
|||
|
| **Sclera Normal Strength** | Modulates the Sclera normal intensity between 0 and 8. |
|
|||
|
| **Sclera Diffusion Profile** | Sets a Diffusion Profile, controlling the Subsurface Scattering properties of the Sclera. |
|
|||
|
|
|||
|
#### Iris
|
|||
|
|
|||
|
| **Property** | **Description** |
|
|||
|
| ---------------------------- | ------------------------------------------------------------ |
|
|||
|
| **Iris Texture** | Assign a Texture that controls color of the eye’s Iris. |
|
|||
|
| **Iris Clamp Color** | Sets the color that will be used if the refraction ray reached the inside of the Cornea |
|
|||
|
| **Iris Offset** | Sets the offset of the Iris placement, useful since real world eyes are never symmetrical and centered. |
|
|||
|
| **Iris Normal** | Assign a Texture that defines the normal map for the eye’s Iris. |
|
|||
|
| **Iris Normal Strength** | Modulates the Iris’ normal intensity between 0 and 8. |
|
|||
|
| **Iris Diffusion Profile** | Sets a Diffusion Profile, controlling the Subsurface Scattering properties of the Iris. |
|
|||
|
|
|||
|
#### Pupil
|
|||
|
|
|||
|
| **Property** | **Description** |
|
|||
|
| ---------------------------- | ------------------------------------------------------------ |
|
|||
|
| **Pupil Radius** | Sets the radius of the Pupil in the Iris Map as a percentage. |
|
|||
|
| **Pupil Debug Mode** | When enabled, displays a debug mode that allows you to calibrate the desired **Pupil Radius** for your Iris Map. For proper calibration, ensure that the **Iris Offset** is **0**, the **Pupil Aperture** is **0.5** (the neutral position) and then the white circle must be inside the iris pattern. See the following screenshot for an example:<br/>![](Images/eye-shader-pupil-debug-mode.png) |
|
|||
|
| **Pupil Aperture** | Sets the state of the pupil’s aperture, 0 being the smallest aperture (**Min Pupil Aperture**) and 1 the widest aperture (**Max Pupil Aperture**). |
|
|||
|
| **Minimal Pupil Aperture** | Sets the minimum pupil aperture value. |
|
|||
|
| **Maximal Pupil Aperture** | Sets the maximum pupil aperture value. |
|
|||
|
|
|||
|
#### Limbal Ring
|
|||
|
|
|||
|
| **Property** | **Description** |
|
|||
|
| ---------------------------- | ------------------------------------------------------------ |
|
|||
|
| **Limbal Ring Size Iris** | Sets the relative size of the Limbal Ring in the Iris. |
|
|||
|
| **Limbal Ring Size Sclera** | Sets the relative size of the Limbal Ring in the Sclera. |
|
|||
|
| **Limbal Ring Fade** | Sets the fade out strength of the Limbal Ring. |
|
|||
|
| **Limbal Ring Intensity** | Sets the darkness of the Limbal Ring. |
|
|||
|
|
|||
|
#### Cornea
|
|||
|
|
|||
|
| **Property** | **Description** |
|
|||
|
| ---------------------------- | ------------------------------------------------------------ |
|
|||
|
| **Cornea Smoothness** | Sets the smoothness of the Cornea. |
|
|||
|
|
|||
|
#### Geometry
|
|||
|
|
|||
|
| **Property** | **Description** |
|
|||
|
| ---------------------------- | ------------------------------------------------------------ |
|
|||
|
| **Mesh Scale** | The Eye Shader expects a Mesh of size 1 in Object space. If needed, set this parameter to compensate the mesh size. This is independant of the scale on the Transform component. |
|
|||
|
|
|||
|
[!include[](snippets/shader-properties/advanced-options/lit-advanced-options.md)]
|