forked from BilalY/Rasagar
14 lines
1.0 KiB
Markdown
14 lines
1.0 KiB
Markdown
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# High Definition Render Pipeline overview
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![](Images/Index1Main.png)
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The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms.
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HDRP utilizes physically based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture. It gives you the tools you need to create applications such as games, technical demos, and animations to a high graphical standard.
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**Note**: Projects that you make with HDRP aren't compatible with the Universal Render Pipeline (URP). You must decide which render pipeline your Project uses before you start development; HDRP features aren't cross-compatible between HDRP and URP.
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This documentation contains the information you need to create applications using HDRP; including information on Lighting, Materials and Shaders, Cameras, and debugging.
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For information on platform support and system requirements, see [System Requirements](System-Requirements.md).
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