Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionManagerEditor.Styles.cs

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2024-08-26 13:07:20 -07:00
using UnityEngine;
using UnityEditor;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
using System;
namespace UnityEditor.Rendering.HighDefinition.Compositor
{
static internal class CompositorStyle
{
internal static readonly int k_ThumbnailSize = 32;
internal static readonly int k_ThumbnailDivider = 5; // the horizontal space in between the thumbnails
internal static readonly int k_ThumbnailSpacing = 10; // the horizontal space after the thumbnail
internal static readonly int k_IconSpacing = 5; // the horizontal space after an icon
internal static readonly int k_CheckboxSpacing = 20; // the horizontal space for a checkbox
internal static readonly int k_IconVerticalOffset = 5; // used to center the icons vertically
internal static readonly int k_LabelVerticalOffset = 6; // used to center the labels vertically
internal static readonly int k_IconSize = 28;
internal static readonly int k_HeaderFontSize = 14;
internal static readonly int k_ListItemPading = 4;
internal static readonly int k_ListItemStackPading = 20;
internal static readonly float k_SingleLineHeight = EditorGUIUtility.singleLineHeight;
internal static readonly float k_Spacing = k_SingleLineHeight + EditorGUIUtility.standardVerticalSpacing;
}
}