Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Editor/Compositor/SeriallizedShaderProperty.cs

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2024-08-26 13:07:20 -07:00
using UnityEditor;
namespace UnityEditor.Rendering.HighDefinition.Compositor
{
internal class SerializedShaderProperty
{
public SerializedProperty propertyName;
public SerializedProperty propertyType;
public SerializedProperty propertyValue;
public SerializedProperty rangeLimits;
public SerializedShaderProperty(SerializedProperty root)
{
propertyName = root.FindPropertyRelative("propertyName");
propertyType = root.FindPropertyRelative("propertyType");
propertyValue = root.FindPropertyRelative("value");
rangeLimits = root.FindPropertyRelative("rangeLimits");
}
}
}